About the recursion you spotted: it is not something this proposal introduces, and it is not a loop.
- It is already there in stock/vanilla VaM, unchanged. I did not add it, and the patch does not remove it either - it is the same self-call as before.
- It cannot run away. The recursive call is...
Hi, @everlaster
My MorphHelper plugin disables person's morphs tabs so after I apply this plugin I see the message:
"Naturalis v1.3.9: Failed to modify UI on target Male Morphs - could not find transform. Please report the issue!"
Does it break some in your plugin?
Hi, it is nice to see you tried my version as I know you have much staff using ShoeHelper - the plugin I dynamically remove from you great work.
Yes, the Foot Slope is the base value to adjust and a particular collider adjustment goes later if needed.
There are three ready-made presets for your...
Hi, I use v13beta1evo with Assembly-CSharp.dll from 2025.02.25 and it is genuinely excellent.
However my HeelAdjust3 plugin is distributed as a .DLL. In version 29, I started using the public void SetActiveClothingItem(DAZClothingItem item, ...) function. It turned out that you changed that...
@Torrasque
I am still not certain of the root cause of your issue, but updating to version 30 effectively eliminates that specific type of error from the log. Please let me know here if the problem is resolved after switching to the new version.
You are the only one who reported this serious...
This is a fix for critical issue: the .dll compiled against modified game assembly with a different API of the things I used. That breaks VaM scene loading entirely. Sorry for that issue. The updated version is less invasive.
Then you should see a message in the error log window saying like "a present settings host version ({foreignVersion}) differs from the current packet version {version}". That means there is some another version plugin instance from an older .var here. It could be attached to the scene or...
Nickon7777 updated Session MorphHelper with a new update entry:
Version 5. UI improvements, no functional changes
Read the rest of this update entry...
* A better? mouse cursor.
* Scroll bar shimmering and click fix, now looks closer to the native VaM's UI
+ New filter flag input method: an InputField overlay where you can click-cycle the flags.
(It makes the complex process of editing morphs with one hand a little bit easier 😏)
Greetings! Just for your information, you might not be aware of the long-existing BL plugin, which does very similar things—and much more. Yes, it’s more complex and full of bugs, but it also offers far greater capabilities.