Recent content by Mxx

  1. Mxx

    Plugins + Scripts Light Atom Excluder

    Oh nice! Thanks for letting me know 😁
  2. Mxx

    Paid Scenes The Elf's Handmaiden

    Mxx submitted a new resource: The Elf's Handmaiden - Every elf's bath deserves a helping hand Read more about this resource...
  3. The Elf's Handmaiden

    Paid Scenes The Elf's Handmaiden 1

    The Elf's Handmaiden | Every elf's bath deserves a helping hand On a quiet night in her castle chamber, a beautiful elf enjoys the calmness of the night on a moonlit balcony, followed by a hot & steamy bath by the fire. But something has been waiting patiently in the dark corner of the room...
  4. Mxx

    Looks Sally

    Mxx updated Sally with a new update entry: v6 - Minor morph fixes, breast hang morph added Read the rest of this update entry...
  5. Mxx

    Looks Sally - v6 - Minor morph fixes, breast hang morph added

    Minor morph fixes "Breast Breast Hang Forward" morph added which I use in scenes
  6. Mxx

    Plugins + Scripts FloatingHand

    Thanks for the kind words :) Unfortunately those won't really be possible as the hands are a third-party asset that MeshedVR acquired specifically for the VR hands. My plugin pretty much just brings these hands as a spawnable scene object since they're already in the game files. So they're not...
  7. Mxx

    Plugins + Scripts FloatingHand

    I might at some point, not sure yet. Thanks :) I'm not sure. I'll have to look into how that plugin registers collisions then
  8. Mxx

    Plugins + Scripts FloatingHand

    Not at the moment, but I can look into that for the next update
  9. Mxx

    Plugins + Scripts FloatingHand

    No it doesn't require those. You spawn it in a scene, either make your own poses or load poses from a person atom in the scene, and can then animate the poses in timeline. Like I mentioned "This plugin is aimed at scene creators and animators". Just like how you would animate a Person's hand by...
  10. Mxx

    Plugins + Scripts FloatingHand

    Yes
  11. Mxx

    Plugins + Scripts FloatingHand

    Mxx submitted a new resource: FloatingHand - A standalone, fully animatable physics hand for your scenes Read more about this resource...
  12. FloatingHand

    Plugins + Scripts FloatingHand 1
    Hub-Hosted VAR CC BY

    FloatingHand | A standalone, fully animatable physics hand for your scenes FloatingHand spawns VaM's own VR controller hand as a scene object on an Empty atom. It comes with the same per-finger joint physics and collision as the VR hands. Every control is a triggerable, so you can animate...
  13. Mxx

    Paid Plugins + Scripts DeepSkin - Subsurface Scattering, Mouth, Teeth & Eyes

    Mxx updated DeepSkin - Subsurface Scattering, Mouth, Teeth & Eyes with a new update entry: v5 - Eye Reflections update Read the rest of this update entry...
  14. Mxx

    Paid Plugins + Scripts DeepSkin - Subsurface Scattering, Mouth, Teeth & Eyes - v5 - Eye Reflections update

    NEW: Catchlight Editing Catchlights are the way VaM's point & spotlights look in the eye reflection. This update lets you customize those. Catchlight styles: Soft, Sharp Disc, Sharp Rectangle, Sharp Ring, Sharp Octagon and Sharp Window. Eye Reflection Sharpness now also controls the sharpness...
  15. Mxx

    Paid Plugins + Scripts DeepSkin - Subsurface Scattering, Mouth, Teeth & Eyes

    DeepSkin can only really detect the transparency if you manually bring the transparency slider within GGG from 0 up to 1. If you go into GGG and drag one of the sliders (for example the legs) you'll see that DeepSkin releases that group and it stays transparent. I couldn't get it any better...
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