The Elf's Handmaiden | Every elf's bath deserves a helping hand
On a quiet night in her castle chamber, a beautiful elf enjoys the calmness of the night on a moonlit balcony, followed by a hot & steamy bath by the fire. But something has been waiting patiently in the dark corner of the room...
Thanks for the kind words :)
Unfortunately those won't really be possible as the hands are a third-party asset that MeshedVR acquired specifically for the VR hands. My plugin pretty much just brings these hands as a spawnable scene object since they're already in the game files. So they're not...
No it doesn't require those. You spawn it in a scene, either make your own poses or load poses from a person atom in the scene, and can then animate the poses in timeline. Like I mentioned "This plugin is aimed at scene creators and animators".
Just like how you would animate a Person's hand by...
FloatingHand | A standalone, fully animatable physics hand for your scenes
FloatingHand spawns VaM's own VR controller hand as a scene object on an Empty atom. It comes with the same per-finger joint physics and collision as the VR hands. Every control is a triggerable, so you can animate...
Mxx updated DeepSkin - Subsurface Scattering, Mouth, Teeth & Eyes with a new update entry:
v5 - Eye Reflections update
Read the rest of this update entry...
NEW: Catchlight Editing
Catchlights are the way VaM's point & spotlights look in the eye reflection. This update lets you customize those.
Catchlight styles: Soft, Sharp Disc, Sharp Rectangle, Sharp Ring, Sharp Octagon and Sharp Window.
Eye Reflection Sharpness now also controls the sharpness...
DeepSkin can only really detect the transparency if you manually bring the transparency slider within GGG from 0 up to 1. If you go into GGG and drag one of the sliders (for example the legs) you'll see that DeepSkin releases that group and it stays transparent.
I couldn't get it any better...