There are buttons on the scene to start each animation, and buttons to pause and play. They're just hidden whenever you enter the cinematic camera, so that's why you don't see them in the videos. On the bottom of the main page there's a spoiler button you can click which shows a preview of the UI
Mxx updated DeepSkin - Subsurface Scattering, Mouth, Teeth & Eyes with a new update entry:
v10 - New Improved Eye Shader
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V10: New Improved Eye Shader
I was already quite happy with the eye shader I made in V5 of DeepSkin, but after a while I found myself wanting to improve it even more. I looked into all the things that make an eye look realistic, and researched various techniques for eye rendering. I applied...
Mxx updated SmoothZoom with a new update entry:
v2 - Smooth WASD movement, Smooth 'Mouse Look' mode, Fixed stutters
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NEW
Smooth WASD movement: moving with WASD (and Z/X for up and down) now has smoothing applied to it, instead of starting and stopping instantly. Settings for smoothness can be tweaked of course.
Smooth mouse look: in mouse look mode (Tab), turning the view with the mouse is smoothed too...
Mxx updated DeepSkin - Subsurface Scattering, Mouth, Teeth & Eyes with a new update entry:
v9 - New Lambert Diffuse Shading + Performance Pass
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V9: New Lambert Diffuse Shading + Performance Pass
NEW: Lambert Diffuse Shading
Thanks to the amazing work provided to me by @UncleBurrito , DeepSkin now has a new shading method using the Lambert Diffuse model.
Lambert Diffuse, with Lambert Wrap to soften the shadow line.
Diffuse...
SmoothZoom | Scroll zooming becomes smooth - Panning becomes smooth - Middle mouse click centers your view - WASD Movement becomes smooth - 'Mouse Look' mode becomes smooth
Just a simple plugin that makes the scroll zooming and the middle mouse panning smooth, and lets you select any surface...
Mxx submitted a new resource:
SmoothZoom - Scroll zooming becomes smooth, panning becomes smooth & middle mouse click centers your view
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I do plan on making it a standalone plugin at some point, but it's just not at a level yet where it's a flawless solution. Transparent clothing will still show hidden skin below it, the auto-reveal system can still show some clipping with extremely violent movements, and the depth-guard is still...
Ah okay, the fact that you're using the session plugin mode explains it. When you save a scene, session plugin values are not saved with it. If you were to have DeepSkin on both Person atoms, only then do they save with the scene. In the next release I'll make sure that session plugin values are...
What it sounds like is that you might've saved your default preset with the head transparent. DeepSkin currently saves transparency settings in your presets too, so when your saved defaults are loaded, it also loads transparency values in the preset. You can test this by removing all...