DeepSkin | Custom Subsurface scattering and backlit transmission for lifelike (or fantasy) skin in VaM
Ever since I started releasing scenes, I wanted to have subsurface scattering in them. So what began as a simple plugin for my own scenes eventually grew into DeepSkin, a custom skin shader...
Mxx submitted a new resource:
DeepSkin - Subsurface Scattering & Transmission - Custom Subsurface scattering and backlit transmission for lifelike (or fantasy) skin in VaM
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Hm, what most likely happened: when the plugin first loaded, VaM had a small hiccup or something while unpacking the shader bundle to Saves/PluginData, and so the copied file ended up incomplete. VaM then cached that corrupted bundle and it "failed" for the rest of the session and won't retry...
Fixed parented CUAs: Parenting the CUA to another atom like an Empty would break the shadow fix, and CUAs parented under the plugin's CUA would always get converted too (which you don't always want). Both are now fixed.
Oh that's interesting 🤔. I'll have a look at it tonight.
In the meantime you could try using the plugin as a scene plugin and see if you can individually turn the CUAs ON/OFF from being included. As a scene plugin it gives you a new tab with a list of all CUAs.
Cool idea, and technically doable, but at least for now I'll be leaving MorphSculptor where it's at. After 6 updates I think it's at a good point, and I want to focus on other plugins and scenes for a while. I am writing it down for a future revisit, including the other suggestions that have...
I've tried but couldn't find a good method to do that. I tried Laplacian smoothing, but that would mess up the topology of the mesh as it just spaces out the triangles evenly. Since clothing follows the topology, it would mess up the clothing.
If anyone has a suggestion then please let me know
A screenshot would just show a regular mirror. It's mostly useful for scene creators who might've ran into the same issues I had. The issues it fixes are listed on the main page
This is a big one. @Ghostwalden sent me a heavily extended version of the plugin they had built on top of a previous version, and most of it is now part of the official plugin. Huge thanks to them for the work and for offering it back! I've merged their features into the current version, so...
Mxx updated MorphSculptor with a new update entry:
v5 - Tool grid, mask fill modes, grab along the normal, brush sizing shortcuts, and mirroring fix
Read the rest of this update entry...
New features
Tool grid: the brush tools are now a compact grid of buttons with the active tool highlighted in green, instead of a dropdown. This makes it faster to switch and easier to see what's selected.
Mask fill modes: the Mask tool gets two fill modes alongside brush painting. Mesh Island...