I do plan on making it a standalone plugin at some point, but it's just not at a level yet where it's a flawless solution. Transparent clothing will still show hidden skin below it, the auto-reveal system can still show some clipping with extremely violent movements, and the depth-guard is still...
Ah okay, the fact that you're using the session plugin mode explains it. When you save a scene, session plugin values are not saved with it. If you were to have DeepSkin on both Person atoms, only then do they save with the scene. In the next release I'll make sure that session plugin values are...
What it sounds like is that you might've saved your default preset with the head transparent. DeepSkin currently saves transparency settings in your presets too, so when your saved defaults are loaded, it also loads transparency values in the preset. You can test this by removing all...
Mxx updated SIMTexturePainter with a new update entry:
v8 - UI Redesign, Wrap Around Surface brush, Simpler workflow
Read the rest of this update entry...
Redesigned UI
I know that a complete redesign of a UI can be annoying, because things are no longer where you remember them... But I felt this one was necessary because the UI was getting pretty messy and needing to scroll to access stuff was getting annoying. I, however, think this new layout...
Mxx updated DeepSkin - Subsurface Scattering, Mouth, Teeth & Eyes with a new update entry:
v8 - CUA Subsurface Scattering & UI Reworked
Read the rest of this update entry...
V8: CUA Subsurface Scattering & UI Reworked
NEW: CUA Subsurface Scattering
DeepSkin now works on CUAs, VaM toys and assets (dildo), XPS models (using XPSLoader on an Empty) and my FloatingHand plugin.
Select which materials of the asset get the screen-space SSS applied onto it.
Skin...
Hey, you're right. This isn't needed to be said every single time. I haven't seen it in a while since haven't used eye clothing anymore since my eye update 😅
I'll make sure to either add a toggle or just remove it entirely in the next update :)
In the latest big update, a new special guest joins her.... 👀
Other changes
Added a 'Fast Forward' slider, allowing you to speed up the animation to fast forward. Set the slider all the way to the left to return to normal speed.
Added a 'Hide UI' button. The same button is used to...
When you reload the plugin, every value is reset back to the default preset values. Maybe your default preset has a less pronounced tessellation level and it's reverting back to that when you reload.
Ohhh you mean the individual pieces of fabric once it has ripped.
I'm not actively working on ClothingRipper at this moment, but when I revisit I'll see if I can implement that :)