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You might have to ask Saint or fortrankiwi on discord for any tips in that case, I don't actually have a passthrough capable HMD but they both got it working.
Play with interleave and/or dithering to mix shadows with your passthrough, you may need to tweak the shadow colour also, all those options exist so you can tune it for your particular setup because everyone has something different.
Looks like this is sorted out already, but I have some plans to make this part a bit more convenient too, and also let you combine this plugin with https://hub.virtamate.com/resources/post-processing.37521/ (right now if you do colour correction it will mess up chroma keying, but I plan to add...
This is the intended effect, all the settings are "global" because otherwise it's too annoying constructing complicated things like tables and full rooms, only to have the chroma key or shadow colour be wrong, you would have to modify each individual object.
Sure, I may do that, but I'm also considering an alternative that will let me mask off any chroma keyed "objects" so this plugin will work with post processing, still thinking about that though. I don't have any MR/passthrough capable hardware either don't worry :)
moyashi submitted a new resource:
Chroma Keyifier - Chroma key a variety of atoms for VR passthrough with working shadows.
Read more about this resource...
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Usage
Add the ChromaKeyifier plugin to any of the following Atoms:
CustomUnityAsset
Capsule
Cube
Sphere
Slate
Wall
WoodPanel
It will replace the shader on those...
Here's a beta version that supports changing the built in screenshot aspect ratio and resolution. Would appreciate it if you and anyone else could test it out.
Don't use it on any unsaved scenes, it may cause vam to crash. If it does crash let me know what GPU you are using, if it works fine...
From what I can understand supershot does work in some situations in v7, but there are conflicts between them because they are both trying to do stuff with Unity's post processor.
I think it's just easier if I just add options to post processing to let people control the aspect ratio/resolution...