Yeah I actually ended up downloading the original 3feetwolf one that vam uses and we use to make morphs, sending it to maya and looking showed the area has a significant amount of pinching right along that line because its such a sharp angle of change. I mean its modelling 101. I confirmed it by...
This looks like a shader issue.
Bug: Unsightly weird lightened line running along the topology maybe where the softbody joins onto the glutes.
Where: Every single model in vam, tested across fresh installs.
To reproduce: Load a default model and open the legs and check. Leave them standing up...
Made in Maya, painted in substance. This was my first ever item I tried to recreate realistically from a picture.
It has 3 modes.
OFF - No lights/ sounds/ vibration (duh)
On (sound) - Buttons light up/ vibration sound/ head vibrates automatically
On (no sound) - Buttons light up/ no vibration...
Ripped straight from the game itself using some specialized software. This is straight from capcom's resident evil 2 remake.
This is the full lighting strength version
Original here https://open3dlab.com/project/fbdc3707-f5b8-48d9-b02d-19090737e81b/
Ripped straight from the game itself using some specialized software. This is straight from capcom's resident evil 2 remake.
This is the lowlight version where the baked lighting is very minimal.
Original here https://open3dlab.com/project/fbdc3707-f5b8-48d9-b02d-19090737e81b/
mattiaheron submitted a new resource:
Resident Evil - Secret Room High-Bake Version - Resident Evil 2's RPD Secret Room
Read more about this resource...
ho! I can usually do models pretty easily HOWEVER, anime eyes which I can do but kinda suck at and some of the other more intricate things. I would suggest https://hub.virtamate.com/members/glitch.36968/ because he does those kind of models probably the best out of everyone when it comes to...
Yeah I'm pretty sure you can only use tesselation from one. I prefer the one in this plugin. Both of them do some stuff to the mesh. Might be advisable to just use one plugin or the other when it comes to both of them fighting over adding a similar effect.
I wasnt sure if it was just me or what, but ive downloaded every version of 2.79 and this still happens with the g3&8 template for me. The genesis 9 works flawlessly but any g8 textures just wont bake. The lips on the face are smaller too they seem to scale down 5% to the size of the actual g2...
Any update on the state saving bug? I thought id try a new method of using the parenting feature in timeline but the exact same thing happened and exploded the model, well it moves the nodes to weird positions when it reloads. Its a pain cause i made a custom rig, weight painted and added...
Ah damn! so its going onto the detail slot that unity uses. im not sure how the normal details texture slot works for the shader, ive created plenty of shaders but never one with that function. might be an interesting thing for me to look up on. anyway love the plugin man :)