Made in Maya, painted in substance. This was my first ever item I tried to recreate realistically from a picture.
It has 3 modes.
OFF - No lights/ sounds/ vibration (duh)
On (sound) - Buttons light up/ vibration sound/ head vibrates automatically
On (no sound) - Buttons light up/ no vibration...
This was one of the first ultra basic things I practicing making and painting in maya to make sure I had my work flow down for asset creation, painting and baking.
The door and the light casings are not mine and are imported from sketchfab. This room was designed to be used in a few ways, its...
So this was made in maya, painted in substance and shipped straight to vam.
How to use? Load the colorscaleB plugin on it if you want to change the color. The leather is on its own material which you will see pop up.
Use an env with a reflection probe OR the metal CUA asset available on the hub...
This was designed to be used around the neck but you could scale it.
As with all objects with metallic properties, I suggest using the reflections asset or an env with either a baked or live reflection probe.
Textures are 4k, the mesh is mediumpoly so should cause 0 performance impact at all...
When you really want to keep someone from moving.
Mesh made in Maya.
4k Textures made in substance painter.
To get the metals to work properly please use a reflection asset or an ENV with an active reflection probe either LIVE or BAKED.
A simple gloryhole made in maya/substance. texturesize set to 4096 (4k).
More info on usage on my public post on patreon.
This comes with a scene file and of course the assetbundle itself.
A selection of assets ported to vam. I included two cars even though I actually didn't like them AT ALL, some people might like them, I tend to only use assets of very high quality.
https://sketchfab.com/3d-models/classic-m4-a747ebdbb3d941ecb09b459c62865a75...
Provided no reshade + reshade versions of screens so you can see how she actually looks.
Suggest adjusting her skin tone to a slightly darker yellow/orange to get some closer looks :)
I think the gens textures turned out really nice on this one. Go play with her :)
Included is the scene file so you can see how I have the lighting set up, and an appearance preset.
Just a simple zwrap and texture conversion/ genital creation using substance painter.
I have attached some photography photos I took using her, the sweat maps are available around here somewhere as well as the clothing.
Also included a standard photo without reshade to show you how she looks...