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Recent content by LubaFoto

  1. LubaFoto

    I cant save current pose in timeline

    Stopper.ClothingPluginManager also conflict with EmissiveClothingPlus, it send a wrapper error. Just passing by.
  2. LubaFoto

    FPS In A Threesome Scene

    There more under the hood than just physic, hair quality can also affect fps, in look tab of hair you can see if changing shader type do something, hair density and multiplier also. Light, check the shadow quality and how far it reach, can also affect performance. Environment is hard to tell...
  3. LubaFoto

    Weird dll files in the main vam folder

    I don't know the technical full detail of numbering system, I deleted mine to see what would happen, LogicBricks seen to work without it, life plugin also from MacGrube will create dll, if you delete it. They are safe, but in the future note if a plugin need it, VAM will ask you for a...
  4. LubaFoto

    Weird dll files in the main vam folder

    Yes, It from a plugin LogicBricks. MacGrube is among those people that made very useful and well known plugins.
  5. LubaFoto

    Question Morphs disappearing from list?

    Some morphs only existe if they been load first from a custom look. There is a .var option in package manager, it enable or desable loading morph if not load first.
  6. LubaFoto

    LubaFoto Gym and fitness poses

    I am working on her texture when I have time, she is not finish, (I forgot about her, when working on a other girl I made) but I will post her later. For the clothes, https://hub.virtamate.com/resources/leotard_80s.37099/ Don't mind the pictures shown on his page, it have a lot of options the...
  7. LubaFoto

    Asset Bundle Environments Load Incorrectly / Skewed

    Someone told me the same thing yesterday about one of my asset. In VR It look weird like double and kind of oversize, it happen if the creator forget to add VR in player option, in Unity.
  8. LubaFoto

    Assets + Accessories BaseBall Bat

    I will take a look and see if I can fix it.
  9. LubaFoto

    Solved - Problems changing VAM cache location

    Look for prefs.json in the root folder of VAM change letter C "cacheFolder" : "C:VirtCache",
  10. LubaFoto

    Mesh issue with every single male/female model (all vam versions)

    Not a shader issue. genesis 2 UV map is offset by 1 or 2 pixel. It also happen in the back, but it very less noticeable. If you try to fix it in blender, nothing work perfect, unless you fix UV. But UV map can't be import in VAM. Also this area have low tension UVMAP, witch mean it doesn't...
  11. LubaFoto

    Question Clothes texture problem

    Normal mesh problem did make sense to me at first. Clo3d use a lot of it, you can have double side texture id, the problem many people doesn't know this, it only work in marverlous or clo3d. Has far as I know, there is no way to export those ID map outside Clo3d. Exemple, if you have a shirt...
  12. LubaFoto

    Question Clothes texture problem

    Normal and normal map are not the same. Your normal map is ok. Normal is mesh that face the camera, flip normal is the back side facing the camera, when import in Vam flip normal look black. One of my work have this problem, I forget to fix, if you look at the top buttons, they are black...
  13. LubaFoto

    Question Clothes texture problem

    Clo3d and marvelous is kind of bad to export direct to daz, I will check in a 3d software like blender if the back is normal flip, or the UV map is out of his boundary. I Use 3dsmax, when I import I check ignore normal, it fix this black problem, but I still have to fix UV.
  14. LubaFoto

    Question Do I need to submit my morphs in .VAR format before making a paid content post?

    Why not just using .var system? From a client point of view, I would prefer a var than having to deal morph files I may don't know about. When you created a .var with Vam, it use the same automatic structure you will found inside your custom folder, you don't have to worry about that.
  15. LubaFoto

    Looks Jen K

    LubaFoto updated Jen K with a new update entry: New skin texture dependency added. Read the rest of this update entry...
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