Recent content by LightningBunny

  1. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    You’re right, I’ll add a flag for the locked state of the timeline. But from your description, you probably need a sufficiently obvious feature to distinguish. This is a niche need. If the color added directly is used as the default appearance of the unlocked state, it’s just pure noise for...
  2. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    This mod has been stuffed with all sorts of things by me, and as a result, it looks way too messy. If you're interested, go download the instruction file hidden in version 12—I've reorganized everything in there, and it looks much easier to follow.;)
  3. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    好,问题我记录下来了
  4. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    I will take everything you said into consideration!
  5. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Thanks for the encouragement! But compared to VAM 2, this is really just some minor timeline adjustments.😘
  6. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    I'm glad you like it. More feedback is always welcome;)
  7. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    LightningBunny updated Timeline: LightningBunnyWorkshop with a new update entry: Fixed errors and optimized the workflow of the baking system Read the rest of this update entry...
  8. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop - Fixed errors and optimized the workflow of the baking system

    Reference baking and base-point baking now both include manual options for additive mode and replacement mode. Fixed the time range limit for skipping the start in the Action Sequencer’s save interface. Added support for custom momentum/velocity curves for float controls. Fixed the issue where...
  9. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    我知道怎么回事了,应该是人物名字的问题。我会修复的
  10. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Oh, I see what's going on now — is it that the deformers and the controller can't be grouped together?
  11. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    You mentioned that two controllers with the same name will be automatically split into two groups—could you give an example? I need to confirm this.The other thing is the lack of a good grouping feature. As the number of control items increases, it takes a lot of time to find things. This is...
  12. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    我试了没发现问题,你可以发个视频给我看吗
  13. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Your thinking is almost catching up with my workflow haha — I really didn't expect anyone to understand it this quickly. Next version I'll make a general-purpose editor first, haha.🤯
  14. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    These two hand-drawn momentum and velocity curves are used to modify the existing motion. I'm not quite sure what you mean — are you looking to create a completely new motion or value change from scratch, or are these meant to modify the existing motion?
  15. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    In the newly added lighting expression, there is a curve editing feature that specifically uses the curve editor to add floating-point values for the range and intensity of lighting. This might be quite similar to the approach of the 14Hz plugin you mentioned. However, it is currently dedicated...
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