still working on this. the blender file this came from has encoded pngs being feed through a shader. so i have to render all the textures so it'll take some time. currently at 30 assets, but there will be more as it's going to have gear for the helmet, torso, waist, thigh, and shin.
This time everything should be in order. hopefully. might do a modular odst set from Strider on Discord in the "The Halo Archives" server, "Asset-Uploads" Channel.
Credits are:
Testitou's techSuit
Blazedust's Cua Manager and VamCua Superglue
Hal9001 - Glowtime for the lights
sally -...
If the shaders don't work then i'll have to remove the decals all together cause i'm not going to go through blender and remap all the uv's for the decal to force a cut-out render.
thought that might happen. the problem is that the decal material in unity is set to render mode "cut-out" rather than "opaque". so for some reason Vr vam can't render anything but opaque. i'll have to manually modify the uv's in blender and have it be cut-out through the uv rather than through...
please do let me know if that fixes the decal and thigh problem. also make sure to grab the techsuit from Testitou here https://hub.virtamate.com/resources/techsuit.14667/