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  1. K

    Comment by 'Kyle The Man' in media 'ODST female (wip)'

    also going to make a male variant
  2. ODST female (wip)

    ODST female (wip)

    still working on this. the blender file this came from has encoded pngs being feed through a shader. so i have to render all the textures so it'll take some time. currently at 30 assets, but there will be more as it's going to have gear for the helmet, torso, waist, thigh, and shin.
  3. K

    Assets + Accessories Halo 4 Spartan Orbital

    Kyle The Man submitted a new resource: Halo 4 Spartan Orbital - another customizable spartan Read more about this resource...
  4. Halo 4 Spartan Orbital

    Assets + Accessories Halo 4 Spartan Orbital 1

    This time everything should be in order. hopefully. might do a modular odst set from Strider on Discord in the "The Halo Archives" server, "Asset-Uploads" Channel. Credits are: Testitou's techSuit Blazedust's Cua Manager and VamCua Superglue Hal9001 - Glowtime for the lights sally -...
  5. K

    Assets + Accessories Halo 4 Spartan Recruit

    WOOOOOOOOOOOOOOOOO, time to upload the next set
  6. K

    Assets + Accessories Halo 4 Spartan Recruit

    hope shadermod works. but if it does, i'll apply the plugin to my other project and upload that.
  7. K

    Assets + Accessories Halo 4 Spartan Recruit

    Kyle The Man updated Halo 4 Spartan Recruit with a new update entry: replaced matcap with CUAshaderMod by sally Read the rest of this update entry...
  8. K

    Assets + Accessories Halo 4 Spartan Recruit - replaced matcap with CUAshaderMod by sally

    If the shaders don't work then i'll have to remove the decals all together cause i'm not going to go through blender and remap all the uv's for the decal to force a cut-out render.
  9. K

    Assets + Accessories Halo 4 Spartan Recruit

    just checked. for some reason, Vamifier is STILL NOT ON THE RIGHT THIGH. I know i put it there wth.
  10. K

    Assets + Accessories Halo 4 Spartan Recruit

    thought that might happen. the problem is that the decal material in unity is set to render mode "cut-out" rather than "opaque". so for some reason Vr vam can't render anything but opaque. i'll have to manually modify the uv's in blender and have it be cut-out through the uv rather than through...
  11. K

    Assets + Accessories Halo 4 Spartan Recruit

    please do let me know if that fixes the decal and thigh problem. also make sure to grab the techsuit from Testitou here https://hub.virtamate.com/resources/techsuit.14667/
  12. K

    Assets + Accessories Halo 4 Spartan Recruit

    Kyle The Man updated Halo 4 Spartan Recruit with a new update entry: forgot to add vamifier to R thigh and replaced colorscale with Matcap by Plugin ideas Read the rest of this update entry...
  13. K

    Assets + Accessories Halo 4 Spartan Recruit - forgot to add vamifier to R thigh and replaced colorscale with Matcap by Plugin ideas

    the issue with the decals is that they are set in render "Cutout" so vamifier skips over it, but i'm able to get it to render right with matcap. hope this will fix the Vr problem. if not then i might need to merge the two back together.
  14. K

    Assets + Accessories Halo 4 Spartan Recruit

    i think i know what's going on here. i forgot to put the Vamifier on the right thigh. and the decals use color scale. i'll up date the file in a bit and try and figure another way to modify the color on the decals.
  15. K

    Assets + Accessories Halo 4 Spartan Recruit

    Could you send an image, i don't have vr so i won't be able to check myself, but i'll see what i can do.
  16. K

    Need a plugin to apply a another plugin to different Materials on the same asset

    Hopefully someone can merge ClockwiseSilver's "unity asset Muilti-Vamifier", HAL9001's "Glowtime", and Rernat's "UnityAssetVamifier 20.1" I got the Muilti-Vamifier to work but i doesn't change the color, the glow time works but does the mesh as a whole rather than between materials, and the...
  17. K

    Need a plugin to apply a another plugin to different Materials on the same asset

    as it says in the title, i need be able to apply a variety of colors and plugins to separate Materials. For example, my import "Spartan Recruit" armor has 3 different materials that i had to separate manually in blender. one for the Decals, Lights, and main mesh. i tried to use ClockwiseSilver's...
  18. K

    Assets + Accessories Halo 4 Spartan Recruit

    just realized that i should have separated the toe part of the armor and parented to the toecontrol
  19. K

    Assets + Accessories Halo 4 Spartan Recruit

    Kyle The Man submitted a new resource: Halo 4 Spartan Recruit - customizable spartan Recruit Read more about this resource...
  20. Halo 4 Spartan Recruit

    Assets + Accessories Halo 4 Spartan Recruit 3

    Wanted to make something to go with Testitou's techSuit. comes with 38 assets, mainly the lights, decals, and the main meshes being separated for better customization. This was imported to SFMLab by SFMLab-Import "Halo 4 Armor Sets Part 3" might do anouther import but this took a lot of steam...
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