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Recent content by kinski

  1. kinski

    Single Pass (instanced) VR Rendering

    Are there any downsides to using single pass? Will screen space effects still work correctly f.e.?
  2. kinski

    Vam 2 Realtime GI

    @meshedvr after having watched the NVIDIA keynotes and having seen rumors about upcoming AMD GPU RT performance i think it might really be worth thinking about ditching probe based GI and exclusively going RTGI for VAM 2 depending on planned release date. If VAM 2 releases in 2026 or later even...
  3. kinski

    Vam 2 Realtime GI

    What's that supposed to mean? Filter or not; isn't that just semantics?
  4. kinski

    Vam 2 Realtime GI

    Maybe you could look into a way for the APV probes to be updated in VAM itself (re-bake). No need to add new probes or change location of probes, but for users it would be a very important feature to add lights in the scene without addon kit. With APV this would need a quick re-bake. I hope this...
  5. kinski

    Vam 2 Realtime GI

    I see. Well at least i'm happy that you're on it and that we'll get some form of realtime GI. My only wish then would be to have as much functionality as technically possible in VAM itself (without addon kit) so that users can modify scenes and lighting in VAM without loosing realtime GI.
  6. kinski

    Vam 2 Realtime GI

    https://docs.unity3d.com/6000.0/Documentation/Manual/urp/probevolumes-understand-changing-lighting-at-runtime.html the existence of "lighting scenarios" seems to indicate that dynamic lights are not supported. from my understanding you'd bake multiple variations with different states for light...
  7. kinski

    Vam 2 Realtime GI

    i could be wrong too. the official demos just never showed it and i know too little about the technical background to make an educated guess. i do know that there are probe based GI systems that support moving lights, i just don't know if APV is one of them.
  8. kinski

    Vam 2 Realtime GI

    thanks for the replies. if APV supports moving lights, that's great. the demos never showed it, so i was just assuming this was a limitation. from the demos i've seen APV looks quite good. perhaps comparable even to raytracing... what are the limitations then? i assume less precision and...
  9. kinski

    Vam 2 Realtime GI

    thx!
  10. kinski

    Vam 2 Realtime GI

    I'm not sure we'll see al available features. APV for example requires baking and while it works for dynamic objects, it does not work with dynamic (moving) lights. So not necessarily ideal for VAM (especially the baking). I was hoping that there is maybe some Raytracing middleware that could be...
  11. kinski

    Vam 2 Realtime GI

    More of a question than a suggestion at this time: What realtime GI will VAM 2 support? SSGI? APV (adaptive probe volume...which would require some baking per scene)? Lack of "proper" GI is one of the larger shortcomings of VAM imho. So what can we expect for VAM 2?
  12. kinski

    Scenes Scene Pack 1-10

    the var on the hub is still the version from october of last year. did you forget to update the file, or did i miss soemthing?
  13. kinski

    Hairstyles Asian Princess semi-long

    may i ask, if one can download the model/look also?
  14. kinski

    Textures Wardrobe Clothing Textures and Presets

    ok. thanks. don't take it too hard;)
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