• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by kante3d

  1. kante3d

    Plugins + Scripts CUA Surface Editor

    kante3d updated CUA Surface Editor with a new update entry: V8: Decals on transparency, default alpha mask, highlight color bug fix Read the rest of this update entry...
  2. kante3d

    Plugins + Scripts CUA Surface Editor - V8: Decals on transparency, default alpha mask, highlight color bug fix

    - It's now possible to place decals on transparent materials like Glasses. - If a transparent material is auto detected, transparency mode will insert a default alpha mask so it remains invisible. - Renamed Alpha button to "Transparency (Alpha Shader)". - Fixed a bug where 3d highlight color...
  3. kante3d

    Plugins + Scripts Snapshot Manager

    I've built a "redux" variant of Snapshot, perfectly usable as session plugin. Postmagic issues will be fixed too. By the way you can already load snapshots with triggers in the original plugin, just choose the atom with the plugin loaded. Watch out for release in the upcoming days :)
  4. kante3d

    Plugins + Scripts CUA Surface Editor

    kante3d updated CUA Surface Editor with a new update entry: V7: Final fix for shader loading bug, Preserve Shader Default options, small UI update Read the rest of this update entry...
  5. kante3d

    Plugins + Scripts CUA Surface Editor - V7: Final fix for shader loading bug, Preserve Shader Default options, small UI update

    - Finally fixed the custom shader not loading. Transparency should be working now. - "Preserve shader" is now the default option if over 5 materials are present in the prefab. - Rename Cutout mode to Alpha (Transparency) and replace it's position with Emission toggle. - Specular slider now...
  6. kante3d

    Plugins + Scripts CUA Surface Editor

    I'm not sure if I understand correctly. Which sliders are you talking about? Specular? The font font color is the default dark grey, it should be visible on teal background. Maybe i can find a way to make text darker or change color of specular, just want to make sure we're talking about the...
  7. kante3d

    Plugins + Scripts CUA Surface Editor

    kante3d updated CUA Surface Editor with a new update entry: V6: Shader loading fix, Bug fixes, better preset loading behavior Read the rest of this update entry...
  8. kante3d

    Plugins + Scripts CUA Surface Editor - V6: Shader loading fix, bug fixes, better preset loading behavior.

    - Fixed Custom shader error (needed for Cutout feature), it will now load in .var bundled format. - Fixed a bug where rotating a tiled diffuse map might change its color. - Diffuse color now correctly affects parts of the material not on the diffuse map. - Loading a prefab preset no longer...
  9. kante3d

    Plugins + Scripts CUA Surface Editor

    kante3d updated CUA Surface Editor with a new update entry: V5: Better UI, experimental cutout mode, 3D material highlight, hide & preserve material toggles. Read the rest of this update entry...
  10. kante3d

    Plugins + Scripts CUA Surface Editor - V5: Better UI, experimental cutout mode, 3D material highlight, hide & preserve material toggles.

    - Updated UI, select material slider is now at the top with increased size for better usage and text readability. Credits to 14mhz for CustomLayoutUI. - Cutout mode allows you to load a custom alpha mask for transparency effect. - Using the slider now shows the selected material as highlighted...
  11. kante3d

    Plugins + Scripts CUA Surface Editor

    Glad you found use in it. If you have any features requests let me know :)
  12. kante3d

    Plugins + Scripts CUA Surface Editor

    kante3d updated CUA Surface Editor with a new update entry: V4: Decal Opacity slider and alternative decal mode for certain UV cases. Read the rest of this update entry...
  13. kante3d

    Plugins + Scripts CUA Surface Editor - V4: Decal Opacity slider and alternative decal mode for certain UV cases.

    - Added opacity slider for decals. - Added Alternative Decal mode, use it if decals start bleeding caused by some UV maps (for example curtain by bqbq). In this mode, multiple decals are still possible, but are forced to be either tiling or not tiling.
  14. kante3d

    Plugins + Scripts CUA Surface Editor

    kante3d updated CUA Surface Editor with a new update entry: Bug fixes and exciting new features (stamp multiple decals, add missing backsides, scale & rotate) Read the rest of this update entry...
  15. kante3d

    Plugins + Scripts CUA Surface Editor - V3: Bug fix and exciting new features (stamp multiple decals, add missing backsides, scale & rotate)

    - New Decal System: Add multiple decals on your material slots of your CUA (all saved in presets). You can even export the final result canvas as PNG (credits to Chokaphi for his implementation in Decal maker). - UI rework: Moved Universal preset buttons to the top, colored vamifier buttons...
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