Recent content by JayJayWon

  1. JayJayWon

    Paid Plugins + Scripts UIAssist (Patrons)

    JayJayWon updated UIAssist (Patrons) with a new update entry: UIAssist v2.33.0 Update Read the rest of this update entry...
  2. JayJayWon

    Paid Plugins + Scripts UIAssist (Patrons) - UIAssist v2.33.0 Update

    New Features: Person Morphs can now be controlled by Sliders on the UIAssist Game Control UI New button Operation (under VAM User Settings operation category) to Reset Player Position to the default player position New button Operation (under VAM User Settings operation category) to Move to...
  3. JayJayWon

    Paid Plugins + Scripts UIAssist (Patrons)

    Its under Tags for clothing items
  4. JayJayWon

    Paid Plugins + Scripts UIAssist (Patrons)

    You might be able to avoid duplicating the presets, by creating a symbolic link between clothing and appearance folders. Not 100% sure that BA will like that, but I cant think of any issue with it off the top of my head. Definitely worth taking a backup of BA meta data (using the built in backup...
  5. JayJayWon

    Paid Plugins + Scripts UIAssist (Patrons)

    I'm not totally following your workflow, but I think what you are describing is meant to be addressed with the "Real Clothing" setting in VAM: Meshed introduced this to distinguish clothing items that are "Real" like shoes, shirts, panties etc from "Not Real" clothing items that are part of a...
  6. JayJayWon

    Paid Plugins + Scripts BrowserAssist

    That would be nice, but I dont know of any way to do that. As far as I know its not possible in the current VAM1 framework. If you're aware of any other plugins that have achieved this, then let me know.
  7. JayJayWon

    Guides Preset Definitions

    JayJayWon updated Preset Definitions with a new update entry: Removed Auto Behaviours Lip Sync from Appearance Preset Read the rest of this update entry...
  8. JayJayWon

    Guides Preset Definitions - Removed Auto Behaviours Lip Sync from Appearance Preset

    Thanks to @atani for pointing out that Lip Sync under Auto Behaviours is not stored in an Appearance Preset - this has been updated accordingly. I also note that @everlaster pointed this out some time ago (but I never made the update!). Thanks both.
  9. JayJayWon

    Guides Preset Definitions

    Hmm that seems illogical that it would be a scene setting (but might be right!). Can you talk me through how you got to that conclusion? Did you check to see where in the scene json it was stored? It might be not be an appearance preset setting - but given its a Person atom data item it should...
  10. JayJayWon

    Paid Plugins + Scripts BrowserAssist

    Its easier to discuss on my Discord server where you can share screenshots etc. My thoughts are that it may be a disk/storage corruption.
  11. JayJayWon

    Paid Plugins + Scripts UIAssist (Patrons)

    I guess it could, but doesnt seem like a very common or logical thing to want to do. I cant really see much justification for implementing it.
  12. JayJayWon

    Plugins + Scripts VideoControllerJJW

    Sorry, I'm not developing this plugin further due to time constraints!
  13. JayJayWon

    Paid Plugins + Scripts BrowserAssist

    JayJayWon updated BrowserAssist with a new update entry: BrowserAssist v.1.42.0 Update Read the rest of this update entry...
  14. JayJayWon

    Paid Plugins + Scripts BrowserAssist - BrowserAssist v.1.42.0 Update

    New Features: Added options to Suppress Shoe loading when loading Appearance or Clothing Presets. These options will keep existing shoes items and not load any shoe items from the presets. Depends on clothing items being tagged with the 'shoe' tag. Added buttons to load plugins directly to...
  15. JayJayWon

    Paid Plugins + Scripts BrowserAssist

    Glad you like the plugin. To respond to your queries: 1) I dont really see this as a natural BA feature. Feels more like a separate custom plugin - not something I'll consider. 2) There is very limited amount of interactions allowed between plugins and the hub - so this is not something I could...
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