Initial version of a BVH loader for humanoid CUAs which have an IK rig attached.
You must set the CUA/XPS model into T-pose before trying to apply an animation otherwise it's going to animate wrong.
I use unihumanoid and the unity mecanim features under the covers. Still feels like a bunch of...
Allows VAM to import XPS / XNALara models directly into the game.
Usage:
Find an XPS file you want to use (deviantart.com is an excellent resource for this) and extract it somewhere helpful(i use VAM_ROOT/Custom/XPS/ )
Select any atom(doesn't need to be a CUA, i often use empty atoms for this)...
A very quickly knocked together plugin that allows you to add either a jiggle bone or a fixed joint to bones within a CUA or XPS model.
Usage:
>Pick jiggle type (jiggle bone for boobs/short hair and fixed joint for long hair or maybe clothing) and hit configure.
>Select the root bone of the...
Poseable anal beads!
Usage is fairly simple:
1) add a subscene
2) select anal beads
3) find the fabbrik effector in the scene and move it.
These are pretty quickly knocked together so they don't really hinge quite right but its not massively noticeable. Will try and fix that when I get time...
Adds inverse kinematics to rigged custom unity assets, allowing you to repose or even animate imported assets.
Basic usage:
1) Load in a rigged custom unity asset
2) Add plugin to the CUA
3) Pick a IK type to configure and add it.
4) pick bones to be moved and hit add
This will create empty...