Recent content by imakeboobies

  1. BVH loader for CUAs with IK

    Plugins BVH loader for CUAs with IK 1
    Hub-Hosted VAR CC BY

    Initial version of a BVH loader for humanoid CUAs which have an IK rig attached. You must set the CUA/XPS model into T-pose before trying to apply an animation otherwise it's going to animate wrong. I use unihumanoid and the unity mecanim features under the covers. Still feels like a bunch of...
  2. XPS / XNALara Model Loader

    Plugins XPS / XNALara Model Loader 3
    Hub-Hosted VAR CC BY

    Allows VAM to import XPS / XNALara models directly into the game. Usage: Find an XPS file you want to use (deviantart.com is an excellent resource for this) and extract it somewhere helpful(i use VAM_ROOT/Custom/XPS/ ) Select any atom(doesn't need to be a CUA, i often use empty atoms for this)...
  3. Jiggles and Joints

    Plugins Jiggles and Joints 2
    Hub-Hosted VAR CC BY

    A very quickly knocked together plugin that allows you to add either a jiggle bone or a fixed joint to bones within a CUA or XPS model. Usage: >Pick jiggle type (jiggle bone for boobs/short hair and fixed joint for long hair or maybe clothing) and hit configure. >Select the root bone of the...
  4. Squid Games

    Scenes Squid Games 2021-12-20
    Hub-Hosted VAR CC BY

    Pretty basic scene aimed at showing how to use the IK plugin for animation via timeline. Have fun!
  5. Poseable Anal Beads

    Assets Poseable Anal Beads 2
    Hub-Hosted VAR CC BY

    Poseable anal beads! Usage is fairly simple: 1) add a subscene 2) select anal beads 3) find the fabbrik effector in the scene and move it. These are pretty quickly knocked together so they don't really hinge quite right but its not massively noticeable. Will try and fix that when I get time...
  6. IK for Custom Unity Assets

    Plugins IK for Custom Unity Assets 6
    Hub-Hosted VAR

    Adds inverse kinematics to rigged custom unity assets, allowing you to repose or even animate imported assets. Basic usage: 1) Load in a rigged custom unity asset 2) Add plugin to the CUA 3) Pick a IK type to configure and add it. 4) pick bones to be moved and hit add This will create empty...
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