✨ New Feature — Automatic Intensity for Male Characters
Male characters now respond to genital contact automatically, just like female characters have always done. The plugin detects when the penis base, shaft, or tip makes physical contact during a scene and uses that to drive moaning...
✨ New Feature — Manage Templates Screen
Lighting rigs are now built around reusable, named templates instead of one-click in-code presets. Open Lights → Manage Templates to see every built-in rig alongside any you've saved yourself, or build a brand new one from lights already in your scene...
I'm busy finalizing some updates for my next release of FullPersonControl.
The current version already supports a proof of concept for facial expressions driven from arousal.
My next release takes this further and makes facial expressions template-able using a custom protobuf-like save file...
The scene JSON files are the most important since most scenes can be restored from those.
As noted by others, some hub content could become unavailable but this easy to check.
Create a new install of VaM. Copy your save JSON files only and move them to the fresh install.
Download and install...
✨ New Feature — Eye Light Sensitivity
Control how your character's pupils react to scene lighting. Some scenes may be too bright for the default sensitivity, causing the pupils to stay overly constricted and blinking to occur frequently.
You can now enable or disable light sensitivity entirely...
@Metix, thank you for your feedback, I appreciate it.
My plan is to create the base systems first and then expose fine control and parameter adjustments.
The defaults are designed to be realistic and I want to get that batted down first.
Feedback like this helps me adjust these systems to be...
HK Full Person Control
Bring your character to life. HK Full Person Control coordinates lifelike eye movement, natural facial expressions, arousal-driven animation and dynamic moaning into one plugin — so a simple scene reacts to you instead of just looping. Add it and the character starts...
Horing Koning updated HK SceneControl with a new update entry:
HK SceneControl — v0.2 Update | Anchor Lights to any Transform
Read the rest of this update entry...
HK SceneControl — v0.2 Update
✨ New Feature — Add Custom Light By Path
You can now anchor a light to any transform in the scene hierarchy, not just top-level atoms. This is useful when you want a light to follow a specific bone, a prop's child object, or any other sub-object that isn't...