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Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.
Details about the security patch can be found here.
One important reason may be that Reallusion is expensive. But in terms of game developing, what are the advantages of models Daz Genesis series over Reallusion Character series so that Daz is adopted by VaM?
My problem is that there is an apparent depression in the pelvis/genital region when I apply the converted body morph only... should I always apply the converted genitals morphs also?
Sorry for this layman question. For a long time, I thought VaM stopped updating until VaM 1.21 was just released (which surprised me). So it seems that improving the performance of VaM 1.X is still ongoing in some way.
I have very poor knowledge of game developing, but I wonder how hard it is...
Instead of embedding a skin texture system into each character's VAR package, can we store the skin textures in a separate place to save our hardrive space?
For example, if we want 100 different characters, we probably only need 10 different skin textures (who cares the foundational differences...
I know some people must have asked this before, but is it possible to make VaM 2.X accommodate both G2 and G8 so that the characters we created in 1.X can still be used in 2.X? Like the scene in 2.X. could be loaded with two systems of characters, one same as those in 1.X.
Thanks! By the way, Tech Alpha 3 (Beta 1) coming soon? What does "Beta" here mean? Like a playable, morphable, texturable version? If I remember clearly, we still have to wait for a while for physics, and in particular body collision, right?
I have a question: what is the name and source of the female AI voice? Is it from any text-to-speech engine from AWS or Google cloud or Azure?
Okay as mentioned above by people, the voice seems to be from AI Replica, a paid app.
I personally don't really see the rendering quality difference between VaM with Daz unfortunately (with my own eyes:LOL:, not in the sense of CG technology)... I think many photos people posted here (4k 8k ones) for VaM have really high quality.... Do you think you could make it clear why they...
I understand they are not essential comparable and this is a truly layman's question, but the rendering in VaM is like a real-time VR immersed with all kinds of animations, while in Daz3d you have to wait a couple of minutes only to generate just one picture. Of course, VaM seem to utilize more...