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Recent content by HAL9001

  1. HAL9001

    Plugins + Scripts BeatIt

    HAL9001 updated BeatIt with a new update entry: v1.6 (var 9): Optional Auto Calibration Reset Read the rest of this update entry...
  2. HAL9001

    Plugins + Scripts BeatIt - v1.6 (var 9): Optional Auto Calibration Reset

    At the suggestion of @CuddleMocap, Added an option to turn on (default)/off the automatic calibration reset on silence or playback stop. Exposed the calibration values per channel so they are a) saved and b) can be changed in runtime. Added a "Reset Calibration" trigger an UI button for manual...
  3. HAL9001

    Plugins + Scripts BeatIt

    Well, either that, or you reset once, play the song in its entirety, and save the scene with those overall calibration values. Then the responses of BeatIt should be consistent (though likely slightly different than with your approach). A Calibration Reset will probably cause spiking outputs at...
  4. HAL9001

    Plugins + Scripts BeatIt

    Could you please try this version 9 before I release it (had to rename .var to .txt to be able to attach, so please undo that)
  5. HAL9001

    Plugins + Scripts BeatIt

    Have you updated the version number of the plugin in the corresponding plugins section of the Atom? Can you send a code copy of the affected JSON part of the scene?
  6. HAL9001

    Plugins + Scripts BeatIt

    Every frequency band measures it's maximum level while the audio source is playing to determine the relative loudness. That maximum is reset when the audio is silent or the source stops playing. I could add checkboxes to stop that from happening and instead measure and save the maximums ... and...
  7. HAL9001

    Plugins + Scripts LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v19: Bugfixes in MultiValueMapRelay, PerlinNoiseMovement and UI_TransformSync Read the rest of this update entry...
  8. HAL9001

    Plugins + Scripts LogicBricks2 - v19: Bugfixes in MultiValueMapRelay, PerlinNoiseMovement and UI_TransformSync

    Fixed: channel labels for Channels 9-32 not loading correctly and breaking Triggers (thanks @VAMFantasy for pointing it out) Fixed: PerlinNoiseMovement and UI_TransformSync - Selection for Atoms and their Reference Transforms improved (reacts to new/deleted/renamed atoms, offers more choices)...
  9. HAL9001

    Plugins + Scripts Going, Going, Gone

    HAL9001 updated Going, Going, Gone with a new update entry: v1.8 (var14) - Presets Read the rest of this update entry...
  10. HAL9001

    Plugins + Scripts Going, Going, Gone - v1.8 (var14) - Presets

    - Added presets (copy to/from Clipboard, load/save from file, load preset via action) < Thanks to @TRSD for the motivation - GUI overhaul/unification with my code from LogicBricks2
  11. HAL9001

    Plugins + Scripts Going, Going, Gone

    Hi, valid request, and possible, but not trivial, I don't have much time for VaM any more, so if you can live with a long wait time, maybe...
  12. HAL9001

    Plugins + Scripts LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v18: Minor features added in SequenceMachineBidirectional Read the rest of this update entry...
  13. HAL9001

    Plugins + Scripts LogicBricks2 - v18: Minor features added in SequenceMachineBidirectional

    Exposed "Time Paused" parameter to scripting (it's therefore also saved) - thanks @islact for the prompt. Added a "Direction" parameter to change the sequence direction from forwards to backwards.
  14. HAL9001

    Plugins + Scripts LogicBricks2

    Hi islact. Thanks for the suggestion. I basically extended MacGruber's original code for SequenceMachine, and those variables were never exposed to begin with. The same with MacGruber's StateMachine, I am actually a bit surprised, but I can understand it as variables per state are a b**ch to...
  15. HAL9001

    Plugins + Scripts LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v17: Bugfix in MultiValueMapRelay Read the rest of this update entry...
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