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Recent content by HAL9001

  1. HAL9001

    Plugins + Scripts CUA_Editor

    HAL9001 updated CUA_Editor with a new update entry: v1.6 (var 9): Bugfix for multiple colliders/audio sources Read the rest of this update entry...
  2. HAL9001

    Plugins + Scripts CUA_Editor - v1.6 (var 9): Bugfix for multiple colliders/audio sources

    Fixed a stupid copy/paste mistake noticed by @yesferatu leading to wrong naming for multiple colliders/audio sources in a GameObject.
  3. HAL9001

    Plugins + Scripts CUA_Editor

    No, you're right. Booboo on my end. Fixed. Will push v1.6 ASAP.
  4. HAL9001

    Plugins + Scripts LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v14: Nothing new Read the rest of this update entry...
  5. HAL9001

    Plugins + Scripts LogicBricks2 - v14: Nothing new

    Had an issue with the version number on the Hub, so re-uploaded as v14. No features added. v13 will be deleted.
  6. HAL9001

    Plugins + Scripts LogicBricks2

    I had some time to push out the changes I'd been working on very slowly for months. Among them a Seed parameter for PerlinNoise/Movement.
  7. HAL9001

    Plugins + Scripts LogicBricks2

    The FloatOperator just got new operation added and the [0...1] limits removed.
  8. HAL9001

    Plugins + Scripts LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v13: Features added + UI/Code overhaul Read the rest of this update entry...
  9. HAL9001

    Plugins + Scripts LogicBricks2 - v13: Features added + UI/Code overhaul

    Features added: New LogicBrick ParameterMonitor. Monitor a parameter value for change and act accordingly. You can see it in action e.g., when changing the operator for FloatOperation, and the amount of inputs changes. BoolOperator has a new parameter to set the amount of inputs FloatOperator...
  10. HAL9001

    Plugins + Scripts LogicBricks2

    I am not actively developing any more, sorry. Life has changed on my end. Perlin noise does not have a seed value. My weird algorithm draws a circle on the Perlin XY plane with different radii to avoid a float overflows/imprecision after a long runtime. It's probably overkill for most...
  11. HAL9001

    Plugins + Scripts LogicBricks2

    It counts how many inputs are TRUE, and sends True/False if that number is above the threshold you ca configure in the UI as well.
  12. HAL9001

    Plugins + Scripts CUA_Editor

    To be frank: No, not going to happen. I don't have much time for VaM anymore. Sorry.
  13. HAL9001

    Plugins + Scripts Glowtime

    Likely not as the person shaders are more complex. I don't have the time anymore to do larger stuff. Sorry.
  14. HAL9001

    Plugins + Scripts BeatIt

    HAL9001 updated BeatIt with a new update entry: v1.4 (var 7): Enable/Disable the plugin Read the rest of this update entry...
  15. HAL9001

    Plugins + Scripts BeatIt - v1.4 (var 7): Enable/Disable the plugin

    Discussion with @Ghostwalden uncovered a bug that does not honour the "Enable" checkbox of the plugin. Fixed in v7 + a long overdue change in the source file management... ...which means... Careful: From var7 onwards, use BeatIt.cslist instead of just BeatIt.cs. That could be done with an easy...
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