• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Recent content by HAL9001

  1. HAL9001

    Plugins + Scripts Going, Going, Gone

    Oh, yes, that's actually important and I just checked and am surprised I have not put that in the plugin description. This plugin needs to be in line AFTER every other plugin that manipulates shaders, otherwise the other plugin, which in't aware of GGG, will simply overwrite. I'll update the...
  2. HAL9001

    Plugins + Scripts Going, Going, Gone

    Hm, I tried those in the GGG demo scene, and none interfere. Are you using the latest version of the plugin? Can you try to reduce your scene step by step until there is literally only a character left and see if there is any plugin or scene element that might interfere with GGG? And maybe...
  3. HAL9001

    Plugins + Scripts Going, Going, Gone

    What other plugins are on the character? If there is one of them also messing with the shaders, maybe that one overrides GGG?
  4. HAL9001

    Plugins + Scripts Going, Going, Gone

    What do you mean with "Alphas are dead"?
  5. HAL9001

    Plugins + Scripts BeatIt

    I had a look at that plugin, and it's too different from the way I process data. I don't have much time for VaM anymore, so larger changes like this are not possible. Sorry.
  6. HAL9001

    Plugins + Scripts BeatIt

    Sorry, I didn't see your comment until last week. The Min/Max parameters are now implemented in v1.5. The incremental thingie, I won't do, sorry. I don't have that much time for VaM anymore.
  7. HAL9001

    Plugins + Scripts BeatIt

    HAL9001 updated BeatIt with a new update entry: v1.5 (var 8): Min/Max Levels Read the rest of this update entry...
  8. HAL9001

    Plugins + Scripts BeatIt - v1.5 (var 8): Min/Max Levels

    At the suggestion of @LaDark, added sliders for Min/Max level per band.
  9. HAL9001

    Plugins + Scripts CUA_Editor

    HAL9001 updated CUA_Editor with a new update entry: v1.6 (var 9): Bugfix for multiple colliders/audio sources Read the rest of this update entry...
  10. HAL9001

    Plugins + Scripts CUA_Editor - v1.6 (var 9): Bugfix for multiple colliders/audio sources

    Fixed a stupid copy/paste mistake noticed by @yesferatu leading to wrong naming for multiple colliders/audio sources in a GameObject.
  11. HAL9001

    Plugins + Scripts CUA_Editor

    No, you're right. Booboo on my end. Fixed. Will push v1.6 ASAP.
  12. HAL9001

    Plugins + Scripts LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v14: Nothing new Read the rest of this update entry...
  13. HAL9001

    Plugins + Scripts LogicBricks2 - v14: Nothing new

    Had an issue with the version number on the Hub, so re-uploaded as v14. No features added. v13 will be deleted.
  14. HAL9001

    Plugins + Scripts LogicBricks2

    I had some time to push out the changes I'd been working on very slowly for months. Among them a Seed parameter for PerlinNoise/Movement.
  15. HAL9001

    Plugins + Scripts LogicBricks2

    The FloatOperator just got new operation added and the [0...1] limits removed.
Back
Top Bottom