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Recent content by HAL9001

  1. HAL9001

    Plugins + Scripts LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v14: Nothing new Read the rest of this update entry...
  2. HAL9001

    Plugins + Scripts LogicBricks2 - v14: Nothing new

    Had an issue with the version number on the Hub, so re-uploaded as v14. No features added. v13 will be deleted.
  3. HAL9001

    Plugins + Scripts LogicBricks2

    I had some time to push out the changes I'd been working on very slowly for months. Among them a Seed parameter for PerlinNoise/Movement.
  4. HAL9001

    Plugins + Scripts LogicBricks2

    The FloatOperator just got new operation added and the [0...1] limits removed.
  5. HAL9001

    Plugins + Scripts LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v13: Features added + UI/Code overhaul Read the rest of this update entry...
  6. HAL9001

    Plugins + Scripts LogicBricks2 - v13: Features added + UI/Code overhaul

    Features added: New LogicBrick ParameterMonitor. Monitor a parameter value for change and act accordingly. You can see it in action e.g., when changing the operator for FloatOperation, and the amount of inputs changes. BoolOperator has a new parameter to set the amount of inputs FloatOperator...
  7. HAL9001

    Plugins + Scripts LogicBricks2

    I am not actively developing any more, sorry. Life has changed on my end. Perlin noise does not have a seed value. My weird algorithm draws a circle on the Perlin XY plane with different radii to avoid a float overflows/imprecision after a long runtime. It's probably overkill for most...
  8. HAL9001

    Plugins + Scripts LogicBricks2

    It counts how many inputs are TRUE, and sends True/False if that number is above the threshold you ca configure in the UI as well.
  9. HAL9001

    Plugins + Scripts CUA_Editor

    To be frank: No, not going to happen. I don't have much time for VaM anymore. Sorry.
  10. HAL9001

    Plugins + Scripts Glowtime

    Likely not as the person shaders are more complex. I don't have the time anymore to do larger stuff. Sorry.
  11. HAL9001

    Plugins + Scripts BeatIt

    HAL9001 updated BeatIt with a new update entry: v1.4 (var 7): Enable/Disable the plugin Read the rest of this update entry...
  12. HAL9001

    Plugins + Scripts BeatIt - v1.4 (var 7): Enable/Disable the plugin

    Discussion with @Ghostwalden uncovered a bug that does not honour the "Enable" checkbox of the plugin. Fixed in v7 + a long overdue change in the source file management... ...which means... Careful: From var7 onwards, use BeatIt.cslist instead of just BeatIt.cs. That could be done with an easy...
  13. HAL9001

    Plugins + Scripts BeatIt

    Yes, there's a bug in the code that does not honour the enabled/disabled flag of the plugin (only the freeze animation flag). I can fix that, but I'll need some time. Good opportunity to update the old code to my recent style and conventions anyway...
  14. HAL9001

    Plugins + Scripts LogicBricks2

    Working with a value range from 0...1 makes things easy with respect to response curves, etc. I understand that it does not work in your case, but feel free to rip out the code and edit the limits in the Init() function and/or remove the range limitations. The script is rather short and easy to...
  15. HAL9001

    Plugins + Scripts LogicBricks2

    While this sounds intuitive, it's not as straightforward as the value range of inputs needs to be between 0 and 1, and adding or dividing by <1 would exceed that. Also, Average is effectively (Input1+Input2)/2, so you have a sum there.
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