Create profiles that move the eyeTargetControl of the Person to different targets with different intervals.
Typically used in conjunction with McGruber's Gaze
Save controller states (Position,Rotation, Interactable in Play Mode and Armed for Record) and load them. I initially developed this for use in Timeline triggers but also found it useful for just general use.
Load, manage and play BVH files.
Options to visually see shadow skeleton
Configure offsets for each animation in case it doesn't quite fit
BVH files used for testing from CMU Graphics Lab Motion Capture Database...