Ghostwalden's latest activity

  • Ghostwalden
    Ghostwalden replied to the thread Assets Dark Park.
    Since I mentioned it already, regarding the script, i wanted to make the program stay in the scene mode, when i press play. Not going...
  • Ghostwalden
    Ghostwalden replied to the thread Assets Dark Park.
    Ok, Assetbundlebrowser works again. I guess it was because of a script, which i tested and had in the project. Forgot about that...
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  • Ghostwalden
    Ghostwalden replied to the thread Assets Dark Park.
    Hmmm... i just wanted to try out this. But problems over problems :cautious: Not with the Shader or something like that. I have it now...
  • Ghostwalden
    Ghostwalden replied to the thread Assets Dark Park.
    Thanks for the Illustration VamTastic I guess then for coming closer to this only bloom some objects, it is worth trying out the...
  • Ghostwalden
    Ghostwalden replied to the thread Assets Dark Park.
    Hi VamTastic Thanks for your reply. Yes, i saw, that Materials, that are brighter do glow more and dark materials less with the...
  • Ghostwalden
    Ghostwalden replied to the thread Assets Dark Park.
    Hi VamTastic At the moment I am dealing with exactly this topic, how to make a single Asset Glow or Bloom. Did you meanwhile find a...
  • Ghostwalden
    Ghostwalden reacted to TacoCat's resource Assets Christmas apartments with
    Love
    .
    Hello. Cozy Christmas apartments. Bake and collisions. Custom reflections based on MacGruber Essentials ( included ) Hosted on MEGA...
  • Ghostwalden
    Ghostwalden submitted a new resource: Superstar tour bus - Superstar tour bus - WWE 2k22 by Mokujinh Read more about this resource...
  • Ghostwalden
    Ghostwalden created the resource Assets Superstar tour bus in Assets.
    Superstar tour bus - WWE 2k22 by Mokujinh
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  • Ghostwalden
    Hi MacGruber Thanks you very much for your reply and the tutorial. On one step im not sure if i did it correct, as it is meant to be...
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  • Ghostwalden
    Thanks for your reply hazmhox Ok, i will check that stuff out on youtube ;) Ah i didnt no, that it looked more realistic in unity...
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  • Ghostwalden
    Thanks for your reply hazmhox. Ahm... what is a reflection probe? Ok, i will try it with a PBR Material. (This is just the Materials...
  • Ghostwalden
    Ghostwalden replied to the thread Unity Colliders.
    Ah, now i understand. The Plunger was originally an animated plunger, that deformed when he hit the ground. Therefore he came along with...
  • Ghostwalden
    Why do some materials like metal especially chrome not look at all like they should in VAM? How can i make them look more like that? In...
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  • Ghostwalden
    Ghostwalden replied to the thread CUA Collision.
    Ah ok, i thought CUA's with normal colliders like cube, capsule or sphere, don't go through walls anymore. You never stop learning ;)...
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