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Recent content by Foost

  1. Foost

    Plugins + Scripts SexyFluids

    The fluids should collide with standard Unity colliders (so far, I'd like to change that at some point). Only then the cumstains are attached to the "closest" skin point, which does not always work very well for mouth/tongue. But they should not fall through like this. Do you have all colliders...
  2. Foost

    Plugins + Scripts CustomCollider

    Foost updated CustomCollider with a new update entry: v5 - CUA parenting fix Read the rest of this update entry...
  3. Foost

    Plugins + Scripts CustomCollider - v5 - CUA parenting fix

    Fixed bug where GPU colliders could spawn at wrong position (without offset/rotation applied) on scene load if attached to a CustomUnityAsset.
  4. Foost

    Plugins + Scripts SexyFluids

    Update VAM to a more recent version, you are probably on something rather old.
  5. Foost

    Plugins + Scripts SexyFluids

    Ok for, erm, research purposes, I quickly put together a simple scene with several dildos and an altfuta, all triggered from a timeline anim. It all restores fine on load 🤷‍♂️
  6. Foost

    Plugins + Scripts SexyFluids

    Hm so no altfuta. Kinda hard to tell what might be happening without the scene. Are you just starting simple penis-start or squirt-start from the trigger timeline, nothing extra crazy? Does pressing the Test button on the trigger action do anything after Load, can you post screenshot of it? Or...
  7. Foost

    Plugins + Scripts SexyFluids

    Hmm that's weird. I am not expert on Timeline, I usually avoid using it in my scenes. But perhaps the problem might be in SexyFluids not registering the triggers until it knows the type and gender of the atom it's attached to. What type of person do you use in the scene? SexyFluids should...
  8. Foost

    Plugins + Scripts SexyFluids

    I could, if I replaced the girl with a free model ; the one are use in my scenes is based on https://hub.virtamate.com/resources/nagisa.11682/ ; although apart from the face morph, not much is left from the original. I need to create my own version from scratch at some point. However, the scene...
  9. Foost

    Plugins + Scripts SexyFluids

    Not yet. Unless you do a silly workaround with DildoLanguage and stick a tiny minified and hidden dildo in there as a fluid source. I want to support more special behavior such as flow or leak directly, it's kinda hard to make it look good with just gravity and sim speed factors (share the...
  10. Foost

    Plugins + Scripts SexyFluids

    Oh sure, the preset won't help much with the delay, it was mostly about utilizing the new materials. I will have to tweak the plugin to allow it to process bursts from the same source on multiple background threads again (but not unlimited this time!)
  11. Foost

    Plugins + Scripts SexyFluids

    First, indeed that's a crazy amount of cumstains you are trying to generate concurrently 😲 5 seconds sounds like a lot, but that might depend on your CPU and its load. It certainly takes a while even on my 9800x3d. The reason is that this version limits the background generator of cumstains to...
  12. Foost

    Assets + Accessories DildoLanguage

    Foost updated DildoLanguage with a new update entry: v14.f4 - let there be light Read the rest of this update entry...
  13. Foost

    Assets + Accessories DildoLanguage - v14.f4 - let there be light

    Major Fluids Update Complete rewrite of most shaders: New universal cumstain compute shader: generates much better stain geometry (no more overlapped capsule-like particles), on multiple person skins and world colliders New fluid lighting model: no more fake lighting, uses VAM global diffuse...
  14. Foost

    Plugins + Scripts SexyFluids

    Foost updated SexyFluids with a new update entry: v9.f4 - let there be light Read the rest of this update entry...
  15. Foost

    Plugins + Scripts SexyFluids - v9.f4 - let there be light

    Changes Overview Major visual update, complete rewrite of most shaders: New universal cumstain compute shader: generates much better stain geometry (no more overlapped capsule-like particles), on multiple person skins and world colliders New fluid lighting model: no more fake lighting, uses VAM...
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