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Recent content by Foost

  1. Foost

    Plugins + Scripts SexyFluids

    I have no plans to add any UI other than the plugin's settings, that's outside of its scope. Especially since there can be any number of SexyFluids/DildoLanguage instance in the scene, each with several emitters - which ones should the buttons start then? Or should I adds 10s of buttons to VaM...
  2. Foost

    Plugins + Scripts SceneDirector

    Thanks! I don't really expect this to be used too much, since imo it's too nerdy/technical for most of VaM creators. But I don't really care, I am writing this for myself. Updating my custom plugins for my personal scenes all the time was getting too annoying, so I decided to write something...
  3. Foost

    Plugins + Scripts SceneDirector

    Foost updated SceneDirector with a new update entry: v5 - custom params component Read the rest of this update entry...
  4. Foost

    Plugins + Scripts SceneDirector - v5 - custom params component

    Custom Parameters component This new features allows you to create your own component which will control any triggerable parameters you add to it. If it's a value that can modified from a trigger, it can be added to this custom component. All other SceneDirector features will work with this...
  5. Foost

    Plugins + Scripts SexyFluids

    Triggers on fluid bursts are a common request and will be added soon(tm). But they will be on start of each burst, not slightly before, I am afraid that's not possible. Unless I add in an option to delay actual fluid emission for each burst.
  6. Foost

    Plugins + Scripts SceneDirector

    Are you checking the PoseMe tab? That's for integration with PoseMe from the BodyLanguage plugin. You can ignore it if you are not using BodyLanguage.
  7. Foost

    Plugins + Scripts SceneDirector

    This is a VAM's extension method, so it looks like you are using a rather old VAM build? Try updating to latest.
  8. Foost

    Plugins + Scripts SexyFluids

    Not much you can do about that now. It will always take a while to process since the cumstain generator needs at least several contact points first, then processes them on background thread to map them to the character's skin and generate the stains sticking exactly to the skin. I'd like to...
  9. Foost

    Plugins + Scripts SexyFluids

    Hmm it should handle the exposure the same way as the VAM's internal shaders. But maybe there is something off and the fluids darken quicker, it looked fine to me when I tested it. But in general the materials might need some tweaking depending on the scene to look good. Check the Material tab...
  10. Foost

    Plugins + Scripts SexyFluids

    Thanks faaipdeoiad for the replies, somehow I was not getting any notifications about this thread and forgot to check. Overall, v8 materials are not compatible with versions v9 or above. And vice versa. Unless you know how to fix the materials, do not load v8 presets in v9+, or v9+ presets in...
  11. Foost

    Plugins + Scripts SceneDirector

    Foost updated SceneDirector with a new update entry: v4 - drivers hotfix Read the rest of this update entry...
  12. Foost

    Plugins + Scripts SceneDirector - v4 - drivers hotfix

    Fixes Fixed log and log10 expression functions being swapped Fixed empty expressions still applying their last recorded value when being used as a driver, instead of behaving as a no-op. Now it will be possible to set up an empty driver and then override it with a custom expression only in some...
  13. Foost

    Plugins + Scripts SceneDirector

    I am not sure what exactly are you trying to achieve. Do you want to use gaze in some states while not in others? Or are you trying to combine character animation via Placement component's substates with Gaze? I have no experience with Gaze, but I assume it rotates the head controller to...
  14. Foost

    Plugins + Scripts SceneDirector

    Foost updated SceneDirector with a new update entry: v3 - drivers Read the rest of this update entry...
  15. Foost

    Plugins + Scripts SceneDirector - v3 - drivers

    Drivers The main new feature of this update is the addition of Drivers, which let you drive any(*) of the component properties by mathematical expressions. Some ideas/examples for use of drivers are shown at the bottom of this update. Drivers for atom properties are defined on the...
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