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  • Users: Foost
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  1. Foost

    Plugins + Scripts SexyFluids

    I am not getting any glow from those assets, just ordinary light source. Do you use any postprocessing plugin in the scene? It might be that one causing the issues. But I tried with PostMagic and Moyashi's, no issues here. Maybe a broken reshade preset?
  2. Foost

    Plugins + Scripts SexyFluids

    Do you have a bit more specific example? What object, something VAM builtin or available on the hub? Do you have a scene you could share where this is a problem?
  3. Foost

    Plugins + Scripts SexyFluids

    Potentially one day. It's been asked many times. But atm I am quite busy with a substantial update to everything about the fluids - geometry generation, rendering, lighting, more complex behavior. And that will take a while, don't expect another update for at least a month or two, most likely...
  4. Foost

    Plugins + Scripts SexyFluids

    v8 that should fix this is now available. Please let me know if it works for you. You will need to update all SexyFluids instance in the scene to v8 to make sure the fixed version will be the one doing the rendering. Also I have not applied the fix to DildoLangue yet. So if you have one of...
  5. Foost

    Plugins + Scripts CustomCollider

    It's ok, I confirmed the crash with CUAs+perfomance patch on Friday. A fix is already in review. At least, the tweaks I did fixed the crashes for me. But as usual, reviews take a while over the weekend, it might not go public until Monday.
  6. Foost

    Plugins + Scripts SexyFluids

    Foost updated SexyFluids with a new update entry: v8 - no depth Read the rest of this update entry...
  7. Foost

    Plugins + Scripts SexyFluids - v8 - no depth

    Implemented a workaround for Eosin's VRRenderer sometimes disabling depth-buffer capture on its camera for whatever reason. This resulted in the fluids being visible through other objects in the Renderer's output.
  8. Foost

    Plugins + Scripts CustomCollider

    Foost updated CustomCollider with a new update entry: v4 - CUA performance fun... Read the rest of this update entry...
  9. Foost

    Plugins + Scripts CustomCollider - v4 - CUA performance fun...

    Implemented a workaround for VAM with the performance patch crashing when a custom GPU collider is added to a CUA atom.
  10. Foost

    Plugins + Scripts SexyFluids

    Thanks, I should have a workaround uploaded for review soon. Indeed for some reason the Renderer plugin is turning off depth capture of the camera every frame, so I just added a hack to turn it back on whenever it happens. Hopefully Unity will not go crazy, it seems to work.
  11. Foost

    Plugins + Scripts SexyFluids

    That plugin really likes to fuck up with rendering settings for no good reason :( It looks like it just decides to turn off camera depth-buffer capture for fun? I never had that happen when I tested it though. What settings do you use to capture the vid? Does it happen in the preview window...
  12. Foost

    Plugins + Scripts CustomCollider

    Ok thanks. I'll test it with CUA, maybe it will need similar hacks like I did for CuaGpuColliders. Which I don't even fully understand how they could fix anything, but the seem to do :ROFLMAO:. Not sure if I'll find time to work on it until next week though.
  13. Foost

    Plugins + Scripts CustomCollider

    Are you adding the colliders to an Empty or a different kind of atom? Tbh I've tested it extensively only with empties. But atm I am using it in a scene with a complex CUA model for the room, three characters, and several GPU colliders moving around, did not have a single problem :(
  14. Foost

    Plugins + Scripts CustomCollider

    I assume you are on latest VAM, so 1.22.0.12. Can you check the file size of VaM_Data\Managed\Assembly-CSharp.dll? If it's 5487104 bytes, that should be the lastest one - 13beta1evo. Which I am using atm with no crash problems. But I guess the problems might depend also on the CPU setup, actual...
  15. Foost

    Plugins + Scripts CustomCollider

    I had problems with crashes related to GPU colliders while developing DildoLanguage and CuaGpuColliders, but surprisingly it never happened to me with this one. Do you use the performance patch? If yes, which version? Something's cursed with that patch and dynamic creation of GPU colliders :(
  16. Foost

    Plugins + Scripts CustomCollider

    Foost updated CustomCollider with a new update entry: v3 - hotfix and qol tweaks Read the rest of this update entry...
  17. Foost

    Plugins + Scripts CustomCollider - v3 - hotfix and qol tweaks

    Fixes Fixed selected motion's Target Rotation displaying wrong values on the sliders Fixed motion rotation previews not working on freshly created instance of the plugin Tweaks Added information text to the Position tab when the collider is in motion, and when the recent motion ended up...
  18. Foost

    Plugins + Scripts CustomCollider

    Foost updated CustomCollider with a new update entry: v2 - motions Read the rest of this update entry...
  19. Foost

    Plugins + Scripts CustomCollider - v2 - motions

    Motions The new Motion Preset module let's you animate the collider's motion from one position/rotation to another. The starting/target points can be specified relatively to the parent atom, the default position setup on the Position tab (this is the default), or the current position. The same...
  20. Foost

    Plugins + Scripts CustomCollider

    Oh, I completely misunderstood your request. You meant adding the collider to a CUA and make it behave physically. That's not possible at the moment, and I am not sure I'd ever add such feature to this plugin ; it's very different from what it does now. You would have to set up the umbrella...
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