• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by fikado1

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    Question Questions about how to create moving unity assets

    Hello, I'm making an exercise machine and I wanted to make it move like in the video. I imported the machine rigged in Daz as fbx and added a collider to the orange arm and a hinge joint to make it move. It moves in VAM, but it doesn't apply to the timeline plugin and there's no way to parent...
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    Question This is a question about Unity asset collider.

    Sorry for the late reply. I don't know much about Blender, so I asked on Chatgpt. Bake the Pose to the Mesh If you want to apply the pose permanently and remove the rig, follow these steps: A. Apply Pose to Mesh (Bake the Pose) Select the Armature and switch to Pose Mode Adjust the pose as...
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    Question This is a question about Unity asset collider.

    I posed a daz3d prop, exported it as fbx, and then imported it directly into Unity. However, even though I checked generate collider, physics was not applied, so I applied a mesh collider this time. However, the green mesh does not fit the object. Is there a way to fix this?
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