Recent content by Eye9

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    Plugins + Scripts MorphSculptor

    No pressure to implement any of these ;) But I think it is an interesting problem, so here are some thoughts. I think mesh relaxation can still be useful in certain cases like when you just want to fix something that was caused by other morphs, or clean up your own. Things do get squished...
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    Plugins + Scripts SIMTexturePainter

    Really cool to get this in VR, thanks! For when you ever revisit: Small issue: The "fill all" function seems to indeed fill everything, regardless of material selection. I was expecting it to be limited to the current material(s). And it cannot be undone. Luckily I was just doing a little...
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    Plugins + Scripts MorphSculptor

    Could not reproduce this in v3, may have been a stuck vertex on the cheek actually. Two things I did notice in v3 though was that the wireframe did not properly reflect the visible mesh (it was inside the mesh/not visible in many areas, whereas the vertex mode viz worked fine), and smoothing in...
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    Plugins + Scripts MorphSculptor

    Extremely cool, thank you for making this! An erase brush (with strength modifier) would be quite useful to clean up morphs. Also, any chance you could apply the brush strength to the grab tool as well? Quite difficult to control in VR. A little smoothing of VR input might also be worthwhile...
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    Plugins + Scripts Listener Killer

    Same for me when I was messing around with it tbh ^^ So I took a small gander and this is what happens when you toggle the AudioListener on the WindowCamera: if (audioListener != null && SuperController.singleton != null) { if (useAudioListener && cameraOn) {...
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    Plugins + Scripts Listener Killer

    I was always wondering why the sound would get like that sometimes. Read your description, went "yes of course!". Thank you. :D Two issues I noticed: 1. I don't think it restores correctly when saving & loading a scene (the listener stays active). Might be related to 'disable all' not working...
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    Plugins + Scripts Decal Maker

    Indeed, the latest update (Beta 2.13) seems to have an issue with initial alpha values. All layers load with 1.0 alpha / fully visible on level load (and iirc also when adding the plugin for a person atom with existing decalmaker layers). The layers need to come into view in the UI to have their...
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    Assets + Accessories Custom Magazine

    Really cool, thanks for sharing this! It would be very convenient if the image was automatically scaled and not stretched. I believe it's possible to get the texel size in hlsl using TextureName_TexelSize (declared as a float4), so e.g. float4 _MainTex_TexelSize; See this Unity discussion thread...
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    Plugins + Scripts Better Hair Tool

    About the symmetry question that @yeetomeato asked in the reviews, if you cannot directly mirror hair after-the-fact, you might be able to mirror the tools themselves? Syncing up two of them might work ... If you ever figure out how to manipulate the hair data directly though, I have a BUNCH of...
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    Plugins + Scripts Decal Maker

    Also a few thoughts about masking and layers: Masks I am wondering if we could have a 'clear' button for a layer's texture, to clear it? And have the default texture be white, so that it would become possible to just use a mask and e.g. a color/tint. Also it would be cool if the mask had a...
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    Plugins + Scripts Decal Maker

    I have seen a similar effect when the render textures break (still not sure when that happens, but usually when I load another appearance or skin preset I think). Parts of the body become dark and shiny, indicating that the data has become invalid on some channels (normals, specular, ...). For...
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    Plugins + Scripts Decal Maker

    Well the thought counts, too bad the compiler doesn't see it that way :D Color looks right, ship it! Jokes aside, the update (beta 2.8) fixed the tint loading issue and also genital decal issues seem to be gone. Nice, thank you! Small issue that I noticed with the appearance change detection...
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    Plugins + Scripts Decal Maker

    Attached. This restores to red/pink in older versions, but to white in .50. I am not using any clipping. Unless it is always applied somehow?
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    Plugins + Scripts Decal Maker

    There are still a few issues with base functionality that I noticed in v2 (edit: .49): Saving/restoring appearance-linked decal presets Can you add a button in the UI for the time being? The workaround I have right now is saving a separate preset and loading that manually, which is a bit...
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    Plugins + Scripts Decal Maker

    I'm not @Chokaphi ;) but I do know a little about this topic. I don't recall whether UVs were actually writable in VaM, but even if they were you would still need to author them, and probably custom for this character, to correct distortions like that. A better bet would be using higher quality...
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