Recent content by Eye9

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    Plugins + Scripts CPU Performance Patch v2.0

    Ah I see, thanks! So these are straight-up bugfixes for the original performance patch but shouldn't affect performance during "normal" use right? I'm curious where the two latter morph issues would have manifested, I never encountered issues afair when e.g. bringing in custom .dsf morph files.
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    Plugins + Scripts CPU Performance Patch v2.0

    @MiSiv Could you elaborate a little on these two items? What is it that is being fixed, what is the "managed morph fallback" and "morph-split lookup"?
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    Plugins + Scripts [Experimental] AlternativeHairPhysics

    Well best of luck with the special sauce then 😀 better visuals and better perf would certainly be a treat ^^
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    Plugins + Scripts [Experimental] AlternativeHairPhysics

    You ever look into hair meshes? Yuksel and others have been doing really neat stuff. But quite different approach (no guide hairs for physics sim), so there would need to be a conversion if it were to be compatible with the existing hair authoring. Recent overview article: Game-Ready Hair in...
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    Plugins + Scripts You Too, Hairdresser

    Hell. Yes. Thank you <3
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    Plugins + Scripts ClothingRipper

    Getting this error in your Beach Paradise scene Any idea why? I originally did not have the Custom UI var since it's not a dependency of this script but even after downloading and manually allowing script execution, it's still failing.
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    Scenes Homework with Kelly

    Nice, I really enjoyed this! Small things that could be improved (maybe in future scenes?): For the daydreaming sequence, an appearance preset is loaded. That sadly replaces any custom appearance, so using a clothing preset instead would make it easier to use a different look. I really like...
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    Plugins + Scripts Decal Maker

    FWIW, apart from the difficulties around switching appearances that have always been there in some form (really hope VaM2 will have more callbacks ^^), it continues to work perfectly fine for me in VR.
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    Scenes Memories Summer

    This scene does not work for me in VR (SteamVR) sadly, I can't get past the initial UI. When I select "Enter Room", nothing happens. I also don't get that clicking sound effect when I switch the options around (language, mode). In "AfterClassNight" on the other hand I can get past it (I get the...
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    Plugins + Scripts MorphSculptor

    No pressure to implement any of these ;) But I think it is an interesting problem, so here are some thoughts. I think mesh relaxation can still be useful in certain cases like when you just want to fix something that was caused by other morphs, or clean up your own. Things do get squished...
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    Plugins + Scripts SIMTexturePainter

    Really cool to get this in VR, thanks! For when you ever revisit: Small issue: The "fill all" function seems to indeed fill everything, regardless of material selection. I was expecting it to be limited to the current material(s). And it cannot be undone. Luckily I was just doing a little...
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    Plugins + Scripts MorphSculptor

    Could not reproduce this in v3, may have been a stuck vertex on the cheek actually. Two things I did notice in v3 though was that the wireframe did not properly reflect the visible mesh (it was inside the mesh/not visible in many areas, whereas the vertex mode viz worked fine), and smoothing in...
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    Plugins + Scripts MorphSculptor

    Extremely cool, thank you for making this! An erase brush (with strength modifier) would be quite useful to clean up morphs. Also, any chance you could apply the brush strength to the grab tool as well? Quite difficult to control in VR. A little smoothing of VR input might also be worthwhile...
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    Plugins + Scripts Listener Killer

    Same for me when I was messing around with it tbh ^^ So I took a small gander and this is what happens when you toggle the AudioListener on the WindowCamera: if (audioListener != null && SuperController.singleton != null) { if (useAudioListener && cameraOn) {...
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    Plugins + Scripts Listener Killer

    I was always wondering why the sound would get like that sometimes. Read your description, went "yes of course!". Thank you. :D Two issues I noticed: 1. I don't think it restores correctly when saving & loading a scene (the listener stays active). Might be related to 'disable all' not working...
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