• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. E

    Assets + Accessories Custom Magazine

    Really cool, thanks for sharing this! It would be very convenient if the image was automatically scaled and not stretched. I believe it's possible to get the texel size in hlsl using TextureName_TexelSize (declared as a float4), so e.g. float4 _MainTex_TexelSize; See this Unity discussion thread...
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    Plugins + Scripts Better Hair Tool

    About the symmetry question that @yeetomeato asked in the reviews, if you cannot directly mirror hair after-the-fact, you might be able to mirror the tools themselves? Syncing up two of them might work ... If you ever figure out how to manipulate the hair data directly though, I have a BUNCH of...
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    Plugins + Scripts Decal Maker

    Also a few thoughts about masking and layers: Masks I am wondering if we could have a 'clear' button for a layer's texture, to clear it? And have the default texture be white, so that it would become possible to just use a mask and e.g. a color/tint. Also it would be cool if the mask had a...
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    Plugins + Scripts Decal Maker

    I have seen a similar effect when the render textures break (still not sure when that happens, but usually when I load another appearance or skin preset I think). Parts of the body become dark and shiny, indicating that the data has become invalid on some channels (normals, specular, ...). For...
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    Plugins + Scripts Decal Maker

    Well the thought counts, too bad the compiler doesn't see it that way :D Color looks right, ship it! Jokes aside, the update (beta 2.8) fixed the tint loading issue and also genital decal issues seem to be gone. Nice, thank you! Small issue that I noticed with the appearance change detection...
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    Plugins + Scripts Decal Maker

    Attached. This restores to red/pink in older versions, but to white in .50. I am not using any clipping. Unless it is always applied somehow?
  7. E

    Plugins + Scripts Decal Maker

    There are still a few issues with base functionality that I noticed in v2 (edit: .49): Saving/restoring appearance-linked decal presets Can you add a button in the UI for the time being? The workaround I have right now is saving a separate preset and loading that manually, which is a bit...
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    Plugins + Scripts Decal Maker

    I'm not @Chokaphi ;) but I do know a little about this topic. I don't recall whether UVs were actually writable in VaM, but even if they were you would still need to author them, and probably custom for this character, to correct distortions like that. A better bet would be using higher quality...
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    Plugins + Scripts Decal Maker

    Awesome to see Decal Maker 2 see the light of day :D I tested it a little and noticed these things: when loading presets, the color/tint is not restored the tint color picker does not seem to update / reset correctly when opening it on several layers consecutively (it displays whatever it was...
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    Plugins + Scripts [Experimental] Volumetric Global Illumination

    Dug around a little and there were quite a few improvements in this fork ninlilizi/SEGI apparently, which is sadly deleted now. It included improvements from CK85/SEGI and it sounds like it may have had some form of time slicing? The last source code version seems to be archived. I think given...
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    Plugins + Scripts Appearance Loader

    Ah apologies, I forgot to reply. It does indeed work as intended. Thank you! :)
  12. E

    Plugins + Scripts Appearance Loader

    No worries, just two or three additional clicks ;) Thank you for looking into this. I will try turning off "change mouth" in the meantime.
  13. E

    Plugins + Scripts Appearance Loader

    @ky1001 I've recently had the issue that, when I apply custom textures (e.g. a skin preset), and then load an appearance using the plugin with "Textures" unchecked, the custom textures are removed. Not sure in which version this started though, sorry. Has been like this at least a couple of...
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    Poll - Environments release: what type do you enjoy more?

    Really good to know, I was wondering why CUAs started looking better at some point :D. I had some trouble finding the mentioned cginc (and this thread came up while searching), so I am linking it here hazmhox - The definitive asset creation tutorial for VaM (section 6 - Fixing the shadows) (I...
  15. E

    Plugins + Scripts VAMAtmosphere

    Tried reproducing but now it's working just fine even in the scene where it broke a couple of days ago 🤷‍♂️ Maybe the stars aligned in a way that made an electron misbehave. Or I did something silly without realizing. But probably not that one, right? Cheers 😀
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    Plugins + Scripts VAMAtmosphere

    Ok, just wanted to make sure that it should work. I'll look into reproducing it.
  17. E

    Plugins + Scripts VAMAtmosphere

    Not sure if I am imagining this, but is there a regression with having multiple instances of VAMAmbience? I added 2 CUAs with Ambience scripts and the second instance interfered with the first (don't remember if playback stopped or was replaced, but it broke). Didn't that work in the past?
  18. E

    Plugins + Scripts Decal Maker

    Have you checked if there is a callback for that available now? I think there have been a few additions over the years. Might be a bit more robust if there is one. Historically, there has always been an issue with Decal Maker where when you load a scene with the plugin already loaded on a...
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    Plugins + Scripts Decal Maker

    Tried the new version yesterday and restoring look presets did not seam to work anymore? I add the plugin (through a plugin preset which contains 1 layer), dialog pops up, I select clear & add and then nothing. No errors. Edit: Not sure if it loaded something beforehand in my case, I looked at...
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    Plugins + Scripts Decal Maker

    Yeah, the mask thing should work well that way, maybe with a big "M" in that rounded box or some stencil icon instead of the gradient? Or a gradient M? ;) I think the blend mode dropdown might be a bit too small for VR, currently choosing the color tint is already a bit tedious and that is way...
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