Recent content by EvilBox

  1. EvilBox

    VaM 1.x DLSS 5 in VAM2

    :ROFLMAO: I understand your concern! I look at this myself and think. Okay, what the hell would I actually need to do to make this work really well in one of my own projects or games? quite a lot of work. And yes, I don’t play that many games. The last one I played was Resident Evil Requiem I...
  2. EvilBox

    VaM 1.x DLSS 5 in VAM2

    I agree that there are problems. But saying that it doesn’t work at all, or that the results are terrible, would be lying to ourselves. I’ve noticed a really interesting pattern on Twitch. I remember when DLSS first appeared people used to complain about it constantly. Now if a game launches...
  3. EvilBox

    VaM 1.x DLSS 5 in VAM2

    I just can’t pass this by. This adaptation works fine for VAM, and it works surprisingly well considering it’s an early build running on an old version of Unity. @UncleBurrito thank you! This is awesome!
  4. EvilBox

    Русскоязычное комьюнити

    https://chatgpt.com/share/6a8ebe3a-2020-83e8-bda8-08da96ddad25?ogimg=plain Любопытный лог у тебя. Проверяй свой хард или ссд на ошибки. Возможно он у тебя умирает
  5. EvilBox

    so this is why RAM is so expensive?! well, a few of the shots are actually pretty funny [MEDIA]...

    so this is why RAM is so expensive?! well, a few of the shots are actually pretty funny What an amazing smile in every take :ROFLMAO:
  6. EvilBox

    Plugins + Scripts CUA Collision

    For now I don't know how to stabilize the hair any better. solving this problem probably won't be simple.
  7. EvilBox

    Plugins + Scripts CUA Collision

    Yes, the specific hair can make a big difference here. Hair weight directly affects collision stability and quality heavier or more aggressive hair settings make this kind of situation noticeably harder to stabilize. It sounds like the hair is getting squeezed between the head/body colliders and...
  8. EvilBox

    Paid Environments Dinner Can Wait

    EvilBox submitted a new resource: Dinner Can Wait - Dessert first! Read more about this resource...
  9. Dinner Can Wait

    Paid Environments Dinner Can Wait 1

    Dessert first 🤗 Someone asked me to make a proper kitchen for VaM. I may have gotten a little carried away. What started as a simple request for a decent kitchen slowly turned into an entire modern home — with an open living space, bedroom, dressing area, and a private garden outside. There’s...
  10. EvilBox

    Plugins + Scripts CUA Collision

    EvilBox updated CUA Collision with a new update entry: update 3 Read the rest of this update entry...
  11. EvilBox

    Plugins + Scripts CUA Collision - update 3

    Changelog: Added the opt-in MESHES tab. You can now choose which CUA MeshColliders participate in Hair and Clothing collision. Selections are saved with the scene. Added GPU Box and Capsule proxy collisions. Proxies can be created manually, imported from existing Unity colliders, or generated...
  12. EvilBox

    Plugins + Scripts CUA Collision

    Well, I managed to get something working. we can place virtual colliders inside a cua. But it’s still pretty rough at the moment. I’ve also fixed the old bug where collisions stopped working after reloading the scene. I’ll release the update once I’m sure everything is stable. As for automatic...
  13. EvilBox

    Plugins + Scripts CUA Collision

    The log confirms that the collider is found, but its mesh was exported without Read/Write enabled option in unity. CUACollision needs CPU access to the mesh vertices and triangles to build its GPU BVH. A mesh selector would help with optimization, but it cannot make a non-readable mesh usable...
  14. EvilBox

    Plugins + Scripts CUA Collision

    I’m not sure automatically generating box or capsule colliders from arbitrary scene geometry would be practical. Are you asking for support for colliders that you would place manually? Also, what kind of scene are you using? My test scene has around 250k colliders vertices, and the performance...
  15. EvilBox

    Plugins + Scripts CUA Collision

    Thanks! The current version isn’t perfect unfortunately :( I still don’t know how to solve a couple of issues. There are two known problems right now: 1. Restarting the scene from the menu doesn’t reactivate the collisions. 2. If you switch the prefab too quickly using the slider on a CUA atom...
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