I always appreciate it when someone tries to learn things on their own. For me that is usually a good sign that it makes sense to help. Hazmhox is right unity can be very sensitive to shells padding on UV.
But instead of focusing only on unity’s quirks, I’d like to talk more about modeling and...
If you’re open to suggestions maybe it would make sense to place the dependency list at the beginning of the content page rather than at the end. It could be presented as a slider, similar to the screenshot carousel/slider. The idea is to help users quickly understand what is included in the...
I understand the intention behind the updated rules, and overall they make sense to me. The points about post-processing in screenshots seem fair and reasonable for users.
However, I’m a bit unsure about how to interpret the point mentioned by SlimerJSpud. For example, what if a character...
UPDATE V2 (fixes)
1. Fixed glass transparency.
2. The “heart” rug no longer disappears when the camera is inside the shower.
3. Reworked the blurred glass shader and material.
4. Simplified collisions for the toilets.
5. The toilet seat collision is now a separate CUA — "[prop] toilet open...
This happens for a few reasons.
Transparency handling is a well-known issue in unity so a transparent CUA material can conflict with a semi-transparent UI. In many cases adjusting the material’s render queue to 3010+ can fix the overlap issue. However this may introduce other problems with the...
EvilBox submitted a new resource:
Private Bathroom: Personal Space - Detailed lived-in bathroom, built for VR with modular bathtub or shower setups
Read more about this resource...
You can find the towels as clothing here - https://www.patreon.com/VL_13/shop/towel-323977
by @VL_13
Compact bathroom environment made to feel personal rather than staged. Choose between a bathtub or shower cabin setup, add sliding glass doors, and switch the glass between clear, steamy, or...