• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. EvilBox

    VaM 1.x Help with baked lighting for assets

    I always appreciate it when someone tries to learn things on their own. For me that is usually a good sign that it makes sense to help. Hazmhox is right unity can be very sensitive to shells padding on UV. But instead of focusing only on unity’s quirks, I’d like to talk more about modeling and...
  2. EvilBox

    Question about revised posting policy on screenshots for resources

    If you’re open to suggestions maybe it would make sense to place the dependency list at the beginning of the content page rather than at the end. It could be presented as a slider, similar to the screenshot carousel/slider. The idea is to help users quickly understand what is included in the...
  3. EvilBox

    Question about revised posting policy on screenshots for resources

    I understand the intention behind the updated rules, and overall they make sense to me. The points about post-processing in screenshots seem fair and reasonable for users. However, I’m a bit unsure about how to interpret the point mentioned by SlimerJSpud. For example, what if a character...
  4. EvilBox

    Paid Environments Private Bathroom: Personal Space

    EvilBox updated Private Bathroom: Personal Space with a new update entry: UPDATE V2 Read the rest of this update entry...
  5. EvilBox

    Paid Environments Private Bathroom: Personal Space - UPDATE V2

    UPDATE V2 (fixes) 1. Fixed glass transparency. 2. The “heart” rug no longer disappears when the camera is inside the shower. 3. Reworked the blurred glass shader and material. 4. Simplified collisions for the toilets. 5. The toilet seat collision is now a separate CUA — "[prop] toilet open...
  6. Private Bathroom poses

    Poses Private Bathroom poses 1
    Hub-Hosted VAR CC BY

    Poses for my “Private Bathroom” room. You can find it here
  7. EvilBox

    VaM 1.x How to address CUA visual bug causing disappearance at normal camera angles

    This happens for a few reasons. Transparency handling is a well-known issue in unity so a transparent CUA material can conflict with a semi-transparent UI. In many cases adjusting the material’s render queue to 3010+ can fix the overlap issue. However this may introduce other problems with the...
  8. EvilBox

    Paid Environments Private Bathroom: Personal Space

    EvilBox submitted a new resource: Private Bathroom: Personal Space - Detailed lived-in bathroom, built for VR with modular bathtub or shower setups Read more about this resource...
  9. Private Bathroom: Personal Space

    Paid Environments Private Bathroom: Personal Space 2.0

    You can find the towels as clothing here - https://www.patreon.com/VL_13/shop/towel-323977 by @VL_13 Compact bathroom environment made to feel personal rather than staged. Choose between a bathtub or shower cabin setup, add sliding glass doors, and switch the glass between clear, steamy, or...
  10. Private Bathroom: Personal Space

    Private Bathroom: Personal Space

  11. VaM 2026-04-09 04-45-25.jpg

    VaM 2026-04-09 04-45-25.jpg

  12. VaM 2026-04-09 04-51-04.jpg

    VaM 2026-04-09 04-51-04.jpg

  13. VaM 2026-04-09 05-15-05.jpg

    VaM 2026-04-09 05-15-05.jpg

  14. VaM 2026-04-09 05-14-02.jpg

    VaM 2026-04-09 05-14-02.jpg

  15. VaM 2026-04-09 04-38-59.jpg

    VaM 2026-04-09 04-38-59.jpg

  16. VaM 2026-04-09 04-51-37.jpg

    VaM 2026-04-09 04-51-37.jpg

  17. EvilBox

    VaM 1.x Porting Game Maps

    Well I usually don’t do environment ports from games it’s just not something that really interests me and it doesn’t feel right for me to work on something that isn’t my own. That said I’m always open to ideas. if something really clicks with me I’ll often just do it for free. Over the past...
  18. EvilBox

    Environments Home Studio v1.3

    No. All of my environments without baked lighting will only be available in VaM 2.
  19. EvilBox

    VaM 1.x Help with baked lighting for assets

    You didn’t specify exactly what the issue is, but based on your description it’s pretty clear 🙂 I’d recommend not relying on the standard Lightmapper (Progressive CPU/GPU). Quite often, issues like this are caused by overlapping UV shells in the lightmap space. You might want to try Bakery – GPU...
  20. EvilBox

    How to be a successful VaM creator (financially)?

    I completely agree, that’s a really valuable point. Fighting piracy doesn’t really lead anywhere. It’s a bit like fighting the wind — it’s just there, and there’s only so much you can do about it. I’d also like to share a few thoughts on pricing. It really depends on how much content you can...
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