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Recent content by engelkuchkuch

  1. E

    VaM 1.x How to disable VaM backculling?

    How to disable VaM backculling? I'm using rooms from daz3d. The designer usually only make walls one side, no thickness. In vam it causes backculling, and the light just shines through the wall. Is there a way to solve this without needing to edit the geometries to add thickness.
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    VaM 1.x Environment Lighting

    I was aiming to create a daylight scene. A room where the sunlight shines nicely into the room and illuminated the whole things.
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    VaM 1.x Environment Lighting

    I feel scenes in VaM is like a dark room with artificial lights at night. How to make it like daylight with natural light? I want to create a room, where sunlight shines into it. I created an assetbundle of a room from daz3d and process it in unity, before imported it to VaM But I couldnt to...
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    VaM2 Can the current VaM2 import clothings?

    Can the current VaM2 import clothings?
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    Solved I can't make the sim work

    Okay, I've figured it out. Check the Use Per Material Per Texture in creator tab. And that means for each separate part of the cloth a sim map is needed.
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    Solved I can't make the sim work

    Generate Sim Data IS what I'm missing. The clothing now can be simulated. But the Sim texture seems affecting the whole clothing. How to control only some part of the cloth. such as only the left lower sleever. I loaded a sim map texture on creator tab > red 253. I loaded a sim map texture on...
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    Solved I can't make the sim work

    I've made the sim map. Red = 255 red means stiff black means loose. save it as jpeg. I uploaded the map. Check sim enabled at physic tab Check sim enabled at creator tab But not working. What am I missing?
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    Solved In VaM can we pinch clothing and move it around?

    In VaM can we pinch clothing and move it around?
  9. E

    Solved Daz3d clothing uv map problem in VaM

    Nevermind. Figured out the answer. Don't combined the material.
  10. E

    Solved Daz3d clothing uv map problem in VaM

    After importing a clothing genesis 2 to VaM, I tried to use the cloth texture, but the uv map seems wrong. How to fix this?
  11. E

    Solved Error when importing .duf file for clothing to VaM

    Okay. It turns out also the cloth in daz has to be saved as Support Asset > Figure/Prop Asset. not Scene.
  12. E

    Solved Error when importing .duf file for clothing to VaM

    So... I read a tutorial. Basically what I'm getting, to import a cloth into VaM, is to use DAZ and save it as scene .duf file. Then use clothing creator in VaM to import the file. But then I'm getting these errors below, and don't understand what it wants. The cloth is from DAZ itself for Gen 2...
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    VaM 1.x Daz3d Environment to VaM

    I make a lot of efforts... in other things... and was exhausted. Well, some of you maybe indie developers understand how it goes. Just need a helping hand. (Well, maybe a little bit lazy. Cos my brain and eyes were tired.) I don't mean to disrespect anyone's time. And thank you hazmhox for your...
  14. E

    VaM 1.x Daz3d Environment to VaM

    What does the license say? And from DAZ to Unity, can it be done as a whole or it has to be done one object at a time?
  15. E

    VaM 1.x The eye position is wrong, how to get it right?

    After testing that tool. I think I found another probelm. It seems the eyes don't rotate at the same place. I think it moves around. If I look from below, the eyes goes in, if I look from above the eyes goes out.
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