How to disable VaM backculling?
I'm using rooms from daz3d. The designer usually only make walls one side, no thickness. In vam it causes backculling, and the light just shines through the wall. Is there a way to solve this without needing to edit the geometries to add thickness.
I feel scenes in VaM is like a dark room with artificial lights at night.
How to make it like daylight with natural light?
I want to create a room, where sunlight shines into it.
I created an assetbundle of a room from daz3d and process it in unity, before imported it to VaM
But I couldnt to...
Okay, I've figured it out.
Check the Use Per Material Per Texture in creator tab.
And that means for each separate part of the cloth a sim map is needed.
Generate Sim Data
IS what I'm missing.
The clothing now can be simulated.
But the Sim texture seems affecting the whole clothing.
How to control only some part of the cloth.
such as only the left lower sleever.
I loaded a sim map texture on creator tab > red 253.
I loaded a sim map texture on...
I've made the sim map.
Red = 255
red means stiff
black means loose.
save it as jpeg.
I uploaded the map.
Check sim enabled at physic tab
Check sim enabled at creator tab
But not working.
What am I missing?
So... I read a tutorial. Basically what I'm getting, to import a cloth into VaM, is to use DAZ and save it as scene .duf file.
Then use clothing creator in VaM to import the file.
But then I'm getting these errors below, and don't understand what it wants.
The cloth is from DAZ itself for Gen 2...
I make a lot of efforts... in other things...
and was exhausted.
Well, some of you maybe indie developers understand how it goes.
Just need a helping hand.
(Well, maybe a little bit lazy. Cos my brain and eyes were tired.)
I don't mean to disrespect anyone's time.
And thank you hazmhox for your...
After testing that tool. I think I found another probelm.
It seems the eyes don't rotate at the same place.
I think it moves around.
If I look from below, the eyes goes in, if I look from above the eyes goes out.