If you found a bug, pin "@DemonLord" in Discussion tab above or D.M. me.
Trying another scene format, many short loop poses instead of a long animation sequence. This scene took a couple times less time to make than previous two.
Scene has 13 main loop animations with 2-3 stages each.
If you found a bug, pin "@DemonLord" in Discussion tab above or D.M. me.
Trying another scene format, many short loop poses instead of a long animation sequence. This scene took a couple times less time to make than previous two.
Scene has 6 of 13 main loop animations with 2-3 stages each.
New room with textures, and couple items from Sketchfab model Sauna by yankobe.
For propper reflections, use CUA with reflsauna.assetbundle and MacGruber_SkyMagicLoader.cs plugin from MacGruber.Essentials for controling brightness.
To seethrough outside wall use my plugin DLUtils (turn off wall...
If you found a bug, pin "@DemonLord" in Discussion tab above or D.M. me.
Scene has 5 main animation stages with total of 11min of animation time.
Loop versions of them.
Different view types: free look, camera ride, POV locked/unlocked.
If you found a bug, pin "@DemonLord" in Discussion tab above or D.M. me.
Scene has 2 of 5 main animation stages.
Loop versions of them.
Different view types: free look, camera ride, POV locked/unlocked.
Full scene at my Patreon.com/DemonLordVAM
and preview in paid scene hub post.
This scene is quite unique one, and has many experimental stuff. If you found a bug, pin "@DemonLord" in Discussion tab above or D.M. me.
Scene has 5 main animation stages with total of 11.5min of animation time.
Loop versions of them.
Different view types: free look, camera ride, POV...
Water assed from https://assetstore.unity.com/packages/vfx/shaders/aquas-lite-built-in-render-pipeline-53519
Shader is slightly modified to be more customizable, and now have stencil mask.
Water plane requires:
Directional light (shadows ON, and NOT ForceVertex)
Premade reflection probe...
This plugin is for creators who works with "Particle System" in Unity Editor.
Imagine this as my attempt to translate "buttons" from Unity Editor to VAM.
Now plugin has around 80% of Editors functional.
Use it to adjust and fine tune CUA with existed particle system.
Play around in Unity...