• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by Clownmug

  1. Clownmug

    VaM 1.x Rules on sharing morphs

    What information though? Would be helpful for other creators to know if this is supposed to be common knowledge.
  2. Clownmug

    VaM 1.x Rules on sharing morphs

    What are these hidden tags? Other than group, category, and maybe author, it seems like VaM omits most of the metadata from DAZ. The morph merging plugins I've seen also let you change those as far as I know. If multiple morphs are affecting the same vertices, and it becomes unrecognizable as op...
  3. Clownmug

    VaM 1.x Rules on sharing morphs

    You don't want to offset your vertices too close to the way another person offset the vertices. They painstakingly moved those vertices around for like an hour probably and people will easily be able to tell they're uniquely placed among all the other active morphs.
  4. Clownmug

    Looks Gold Park

    Clownmug submitted a new resource: Gold Park - Intern Read more about this resource...
  5. Gold Park

    Looks Gold Park 1
    Hub-Hosted VAR CC BY

    Lookalike of a certain intern from a show about parks. Credits: Use modified version of vs1's Saori hair.
  6. Clownmug

    Looks Heather

    Clownmug updated Heather with a new update entry: Version 3 Read the rest of this update entry...
  7. Clownmug

    Looks Heather - Version 3

    - Revised textures and morphs - Minor changes to clothes and hair
  8. Clownmug

    Looks Bethany

    Clownmug updated Bethany with a new update entry: Version 2 Read the rest of this update entry...
  9. Clownmug

    Looks Bethany - Version 2

    - Minor revision to facial texture and some morphs
  10. Clownmug

    Solved Cua Lighting Issue

    Maybe this version of the plugin below will help if the body and clothes are separate layers or materials. https://hub.virtamate.com/resources/unity-asset-multi-vamifier.7590/
  11. Clownmug

    Solved Cua Lighting Issue

    Have you tried one of the UnityAssstVamifier plugins? One should be built into the latest version of VaM, original below for reference. https://hub.virtamate.com/resources/unityassetvamifier.478/
  12. Clownmug

    VaM 1.x After importing the BVH file, some joints do not have animations.

    I don't know about toes, but I think for fingers you may need to change the setting under the "Hand Control" tab from the default of "Morphs" to "JSONParams". https://hub.virtamate.com/wiki/person_hand_control/
  13. Clownmug

    Solved chains or ropes

    There's something like that in miscreatedreality's plugin bundle. https://hub.virtamate.com/resources/body-bundle-by-miscreated-reality.23923/
  14. Clownmug

    VaM 1.x Any VR tracking of 2nd person (or doll) for VAM?

    Do you mean without body trackers? There's a plugin for using a Kinect device (see below). Also, there are probably many options for full body tracking with webcams if you do a web search. Not sure if they'd work with VaM on their own though, or with a motionless figure...
  15. Clownmug

    Scenes Watching You

    Clownmug submitted a new resource: Watching You - Eye contact challenge? Read more about this resource...
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