• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by chenrong

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    Plugins + Scripts CanvasButton

    Hi everyone. I think I need to explain to everyone that two things have happened in my life recently, which have hit me hard, so I have to spend some time to deal with them recently. I'm really sorry After the matter is dealt with or there is some progress, I will continue to develop new...
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    Plugins + Scripts CanvasButton

    chenrong updated CanvasButton with a new update entry: CanvasButton v3.2 Read the rest of this update entry...
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    Plugins + Scripts CanvasButton - CanvasButton v3.2

    Add FOV following function
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    Plugins + Scripts CanvasButton

    Glad you love this plugin, I'm very interesting in interface with scene ;) In addition I want more function like quick trigger relay, I'm consider save/reload to trigger different atom(people) recently, it can reused in other scene convenient, maybe can achieve in next version
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    Plugins + Scripts VariableTrace

    OK, I'll test it out next month and get back to you
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    Plugins + Scripts VariableTrace

    Hi, In my scene there no error when reload scene. Can you offer detail such as this plugin trace variable in ATOM? There is a possibility timing issue, I'm in my hometown so I can't test now. I estimate test&update in next month.
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    Plugins + Scripts CanvasButton

    Yes this is my next TODO target. I plan control every single button independent to move/resize/recolor/hide. It's important feature in this plugin, I estimate will update in next month(I'm in my hometown and my streaming environment not stable? so I can't play and develop this plugin now)
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    Plugins + Scripts CanvasButton

    Do you mean the enable/disable buttons function? Is like plugin page [Enable] after unchecking, then button hide and trigger action disable?
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    Plugins + Scripts CanvasButton

    Hi, In new version it build in main camera so the buttons still visibility in screen. Because button can be triggered "Toggle/Show/Hide" action, I haven't set a select option to switch when menu open then button shows. If this feature is important, I'll add in next version.
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    Plugins + Scripts CanvasButton

    非常感谢! 我也在等vision pro,quest2确实有很多比较严重的问题,焦距和漏光都很影响体验。可能vision pro会让我成为深度的VR玩家 我觉得VR和AI将会引领下一个时代 ?
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    Plugins + Scripts CanvasButton

    对的,现在VR确实比桌面端会更加写实一些。我之前买了quest2,但是因为散光的问题玩起来比较费劲,再加上有一点晕3D,所以我现在还是更喜欢在桌面端玩。 实际上2D的界面一直是VAM的一个缺陷,我玩过sunshine,I社的PositionCamera我觉得很方便,可以在场景里面直接固定视角以及切换,后期我可能会将这个插件Fork后进行一定的定制化升级。 不过你说的这个功能应该是指在VR下也能接入鼠标进行操作,这个是属于另一类的通用插件,这个插件(CanvasButton)主要是建立一个用户界面的交互按钮,所以这类的功能不能实现在这个插件下,或许以后有时间我也会研究一下这个功能 ...
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    Plugins + Scripts CanvasButton

    Yes I strongly agree mouse important in scene. But I rarely play games in VRmode(I have never played honeyselect in VR), So sorry I can't understand, please be detailed ?
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    Plugins + Scripts CanvasButton

    It's doesn't matter?, I try to get FOV last night and bind to buttons, but view field and canvas position not linear correlation completed so I create middle variable to correct&control canvas view distance. It's not perfect but at least it won't run around and zoom offset. Maybe I can find a...
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    Plugins + Scripts CanvasButton

    Hi Yes I doesn't thought about zoom in different FOV because I usually use 40 FOV and never adjust. In this version can adjust x/y/z position slider to achieve screen (I know it very inconvenient?) By the way, do you used fixed FOV like 50/60? or dynamic adjust in scene? I want to know usage...
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    Plugins + Scripts CanvasButton

    chenrong updated CanvasButton with a new update entry: CanvasButton v3.1 Read the rest of this update entry...
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