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Recent content by CheesyFX

  1. CheesyFX

    Plugins + Scripts BodyLanguage

    Yes, you have to load them via triggers.
  2. CheesyFX

    Plugins + Scripts BodyLanguage

    This looks really suspicious. Is there anything visible that collides with all those triggers at once? If not, I'd inspect the scene atom browser for invisible objects you're not aware of. You did not create the scene from ground zero I guess? This can always lead to problems because it's hard...
  3. CheesyFX

    Plugins + Scripts BodyLanguage

    Hmm not sure, but this doesn't really look like the bug I mentioned. Are there any other expressions going on in your scene? Plugins? Timeline? So if you disable the expressions in the ReadMyLips UI the problem is resolved and the face goes back to normal? What if you just press "Reset Morphs"...
  4. CheesyFX

    Plugins + Scripts BodyLanguage

    Hi and welcome! I'm glad you're having fun with BL :) 1. This sounds like a bug that I fixed some versions ago. You are on the latest v71, right? Can you share a screenshot? 2. This is by design. You might want to just tease her lips without going in. That's why the pre-blowjob feature only...
  5. CheesyFX

    Plugins + Scripts BodyLanguage

    Set stimulation gain to 0.
  6. CheesyFX

    Plugins + Scripts BodyLanguage

    For... reasons? Do you even know which features of BodyLanguage are driven by ReadMyLips and which by the other modules? Maybe the thing you want to get rid of is not related to RML at all. But who knows if you can't tell me what the issue is.
  7. CheesyFX

    Plugins + Scripts BodyLanguage

    Hi. No, you can't. Which feature of it do you want to disable? You can disable almost everything inside the UI.
  8. CheesyFX

    Plugins + Scripts ShakeIt

    It's a custom version of Ddaamm Estel https://hub.virtamate.com/resources/estel.6997/
  9. CheesyFX

    Plugins + Scripts BodyLanguage

    Yes, only hand morphs are saved with the pose. There will be an expression feature in v72 though.
  10. CheesyFX

    Yeah, that's a bug. Nothing you can do without editing the code I fear.

    Yeah, that's a bug. Nothing you can do without editing the code I fear.
  11. CheesyFX

    Plugins + Scripts BodyLanguage

    Yes, probably. Not sure how this cua is built, but there should be minimal support regardless.
  12. CheesyFX

    Plugins + Scripts BodyLanguage

    All persons have to be "on" and advanced collider have to be enabled on plugin load.
  13. CheesyFX

    Plugins + Scripts Morph Merge And Split - Extended

    Thanks a lot! Enabling the postSkinVerts did the trick :)
  14. CheesyFX

    Plugins + Scripts Morph Merge And Split - Extended

    It's part of BodyLanguage. I'm trying to filter out expression morphs based on vertex data cause all region/naming is meaningless for most of them. I basically do the same as you did. Creating spheres and putting them in place on LateUpdate. For my purpose it doesn't matter too much if the...
  15. CheesyFX

    Plugins + Scripts Morph Merge And Split - Extended

    I don't get it. I verified that there are only indices below 23007 (there weren't any). If I only visualize half the verts I get half the face, but on both, the skinned and unskinned mesh. And to be even more disturbing, the verts on the duplicate are different/more dense than on the skinned...
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