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Recent content by CheesyFX

  1. CheesyFX

    Plugins + Scripts BodyLanguage

    Yes, probably. Not sure how this cua is built, but there should be minimal support regardless.
  2. CheesyFX

    Plugins + Scripts BodyLanguage

    All persons have to be "on" and advanced collider have to be enabled on plugin load.
  3. CheesyFX

    Plugins + Scripts Morph Merge And Split - Extended

    Thanks a lot! Enabling the postSkinVerts did the trick :)
  4. CheesyFX

    Plugins + Scripts Morph Merge And Split - Extended

    It's part of BodyLanguage. I'm trying to filter out expression morphs based on vertex data cause all region/naming is meaningless for most of them. I basically do the same as you did. Creating spheres and putting them in place on LateUpdate. For my purpose it doesn't matter too much if the...
  5. CheesyFX

    Plugins + Scripts Morph Merge And Split - Extended

    I don't get it. I verified that there are only indices below 23007 (there weren't any). If I only visualize half the verts I get half the face, but on both, the skinned and unskinned mesh. And to be even more disturbing, the verts on the duplicate are different/more dense than on the skinned...
  6. CheesyFX

    Plugins + Scripts Morph Merge And Split - Extended

    Yeah, I just realized that too. When using .GetIndizes I get 2657 verts. What confuses me though is, that if I visualize them like you do I also get duplicate spheres at the static, unskinned vertex positions. This doesn't matter too much for me cause the visualization is just for debugging, but...
  7. CheesyFX

    Plugins + Scripts BodyLanguage

    There is, but you had to edit the code yourself.
  8. CheesyFX

    Plugins + Scripts BodyLanguage

    Truncated means "too many messages" so it skips some of them. There currently is a bug with dildos that appears if you insert it too deep. The base of the dildo must not touch the yellow trigger you see when going to the debug tab in FillMeUp. This will be fixed in the next version.
  9. CheesyFX

    Plugins + Scripts BodyLanguage

    Hi! What is penetrating? A dildo? And are there any error messages when loading the plugin? Maybe those are truncated in the log, so please reload the plugin while not penetrating.
  10. CheesyFX

    Plugins + Scripts Morph Merge And Split - Extended

    Hey @Skynet! Great additions to the original! I had a quick look at your code and it seems that you do not catch all head vertices with your static int array. Yours has some 8k elements but the face alone has around 13k vertices. You can get all the verts like this procedurally: var skin =...
  11. CheesyFX

    Plugins + Scripts ShakeIt

    Thanks :) As the name says, erector spinae flexes when straightening the back, not when bending. But maybe you mean when the back is held perpendicular to the ground. In this case they flex as well cause they have to work against gravity. Anyways, they are already there. The focus is on the...
  12. CheesyFX

    Plugins + Scripts BodyLanguage_resources

    Yes (ReadMyLips/Males) and no.
  13. CheesyFX

    Plugins + Scripts BodyLanguage

    Just a quick reply for now: I do think it's a really bad idea to have multiple plugins that do similar things! They get in the way of each other. Unexpected behavior is likely to be happening. Why use PoseSaver if BL already saves poses? I don't get it. The fact that your buttons are unclickable...
  14. CheesyFX

    Plugins + Scripts BodyLanguage

    Sorry for not answering. I remember why, it was because I don't had a satisfying answer to your problem. And I'm sad to say that I still don't have one. Not sure what's wrong in those scenes and I don't have the time and patience to dig through third party scenes that are not intended to be used...
  15. CheesyFX

    Plugins + Scripts BodyLanguage

    ReadMyLips/Males/Foreskin Enabled & FillMeUp/<Orifice>/Forces The thigh wiggeling is done by ShakeIt, not BodyLanguage.
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