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Recent content by chakchak

  1. chakchak

    Question Increase the view distance?

    Your discussion gave me some ideas on how to solve this issue. Although a lot of time has passed. Have you solved it? I somehow couldn't solve it, even after checking the suggested resources. And I created my own. Maybe it will be useful? ->...
  2. chakchak

    Assets + Accessories Camera clipping fix ( increase camera render/veiw range )

    chakchak submitted a new resource: Camera clipping fix ( increase camera render/veiw range ) - asset with script that affects camera range in VAM Read more about this resource...
  3. Camera clipping fix ( increase camera render/veiw range )

    Assets + Accessories Camera clipping fix ( increase camera render/veiw range ) 1.0
    Hub-Hosted VAR FC

    For my large projects, the camera clipping has small render distance and it was a big problem. So this CUA Asset increase camera distance render on the scene. VAR file contain : - Asset to affect camera distance - .dll file for the script to work correctly - original code in "Script" folder. (...
  4. chakchak

    Comment by 'chakchak' in media 'The Last'

    So Say We All!
  5. 03a.jpg

    03a.jpg

    The Eternal Throne was the throne of the Immortal Master and Dragon of Zakuul.
  6. 04.jpg

    04.jpg

    Some problems with camera clipping area. Which not allowed to see full ingame background Skybox.
  7. 07.jpg

    07.jpg

    The Eternal Throne was the throne of the Emperor of the Eternal Empire
  8. 05.jpg

    05.jpg

  9. 06.jpg

    06.jpg

  10. Star Wars: The Old Republic

    Star Wars: The Old Republic

  11. chakchak

    Question CUA shaders, Vamifier ignoring roughness/gloss

    You can also try calculating normals and tangents in the import settings for the model settings, just like in the screenshot. In some cases, this helped me solve some other shadow issues.
  12. chakchak

    Question CUA shaders, Vamifier ignoring roughness/gloss

    I encountered a similar problem with shadows and light. And it seems to be solved by checking whether shadow casting is enabled for the Asset itself in Unity, as in the screenshot. And you should also enable shadows for Point Light(in VAM) and then such problems should disappear. And the Unity...
  13. The Pali Gap Coast - secret room - The Witcher 3

    Environments The Pali Gap Coast - secret room - The Witcher 3 1.0
    Hub-Hosted VAR CC BY

    VAR file contain : - Map location, Unity realtime lights prefab, Reflection probe prefab ( for SkyMagic ) ; - Scenes ( no Light, Unity Realtime Lights, Baked Lights ) ; - Default colliders and some Mesh Colliders ; - Reflection probe - For SkyMagic workflow. ( It's already set up to work so you...
  14. chakchak

    Environments The Pali Gap Coast - secret room - The Witcher 3

    chakchak submitted a new resource: The Pali Gap Coast room - Witcher 3 - Fabric stuff Read more about this resource...
  15. Golden room - Genshin

    Paid Environments Golden room - Genshin 2.0

    VAR file contain : - Map location + .dll - Scenes ( with Unity realtime lights, and without lights ) - Default colliders, Mesh Colliders and custom colliders ( Not all objects will have colliders ) - 2K and 4K texture upscaled ( with .jpg format to reduce memory size ) - .dll file -> for...
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