Yes.
Assets can also take fps by:
- Asset model triangle count;
- Shadows from asset model can double the triangle count to (this is how shadows work. Each light atom creates a shadow by projecting the resource model onto the surface. Therefore, the more light with activated shadows, the more...
Your discussion gave me some ideas on how to solve this issue. Although a lot of time has passed. Have you solved it? I somehow couldn't solve it, even after checking the suggested resources. And I created my own.
Maybe it will be useful? ->...
chakchak submitted a new resource:
Camera clipping fix ( increase camera render/veiw range ) - asset with script that affects camera range in VAM
Read more about this resource...
For my large projects with big map, the camera clipping has small render distance and it was a big problem.
So this CUA Asset increase camera distance render on the scene.
VAR file contain :
- Asset to affect camera distance
- .dll file for the script to work correctly
- original code in...
You can also try calculating normals and tangents in the import settings for the model settings, just like in the screenshot.
In some cases, this helped me solve some other shadow issues.
I encountered a similar problem with shadows and light. And it seems to be solved by checking whether shadow casting is enabled for the Asset itself in Unity, as in the screenshot.
And you should also enable shadows for Point Light(in VAM) and then such problems should disappear. And the Unity...
VAR file contain :
- Map location, Unity realtime lights prefab, Reflection probe prefab ( for
SkyMagic ) ;
- Scenes ( no Light, Unity Realtime Lights, Baked Lights ) ;
- Default colliders and some Mesh Colliders ;
- Reflection probe - For SkyMagic workflow. ( It's already set up to work so you...
VAR file contain :
- Map location + .dll
- Scenes ( with Unity realtime lights, and without lights )
- Default colliders, Mesh Colliders and custom colliders ( Not all objects will have colliders )
- 2K and 4K texture upscaled ( with .jpg format to reduce memory size )
- .dll file -> for...