Hi, in a LITE scene if I run an animation with soft body physics 20-22 fps, usually in scenes with two people fps 27-32. I have a CPU from the past:), so I think this is a bad example for analytics
With human atoms it makes sense. I only watched his LITE scene and there many atoms are just hidden, but almost all of them are enabled by default. Thanks for your answers.
Ok, I just gave the example of a subscene as a way to disable other unnecessary atoms, it could be any other atom. So if I disable an atom in a scene, it won't affect performance, the CPU will still check its state, triggers, plugins tied to it?
I'm new to Vam. I was wondering, basically a scene is many actions in different places with two identical atoms of people. What if each such action in a certain place would be a subscene, which would be disabled by default and would be enabled (disabled) by triggers when needed. Would this work...