• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. C

    Performance - Physics

    Hi, in a LITE scene if I run an animation with soft body physics 20-22 fps, usually in scenes with two people fps 27-32. I have a CPU from the past:), so I think this is a bad example for analytics
  2. C

    Performance - Physics

    With human atoms it makes sense. I only watched his LITE scene and there many atoms are just hidden, but almost all of them are enabled by default. Thanks for your answers.
  3. C

    Performance - Physics

    Ok, I just gave the example of a subscene as a way to disable other unnecessary atoms, it could be any other atom. So if I disable an atom in a scene, it won't affect performance, the CPU will still check its state, triggers, plugins tied to it?
  4. C

    Performance - Physics

    I'm new to Vam. I was wondering, basically a scene is many actions in different places with two identical atoms of people. What if each such action in a certain place would be a subscene, which would be disabled by default and would be enabled (disabled) by triggers when needed. Would this work...
  5. C

    Comment by 'Centurion888' in media 'hardwork2.gif'

    Who is author the animation?
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