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Recent content by bot1789

  1. bot1789

    Scenes First visit (dynamic anim)

    Yes, these are regular UIButton atom triggers. They are not very convenient on desktop but they work correctly on both desktop and VR. If using an UI plugin, I think it's better to use the DockedUI plugin instead of CanvasButton, as it supports both desktop and VR.
  2. bot1789

    Plugins + Scripts koboldlink

    Some problem with the Koboldcpp server. This error typically occurs when Koboldcpp is not running at the specified URL. Ensure the KoboldCpp with an LLM is running. Are you using a local KoboldCPP server (you need to use the URL http://localhost:5001/api/v1/generate to connect to it)?
  3. bot1789

    Plugins + Scripts koboldlink

    bot1789 updated koboldlink with a new update entry: version 20 Read the rest of this update entry...
  4. bot1789

    Plugins + Scripts koboldlink - version 20

    - Event prompt feature added. In-game triggers can send prompts to the AI about events that have occurred in a scene without causing an immediate response from the AI; - Plugin UI minor updates; - Fixes.
  5. bot1789

    VaM 1.x Do Vam Creator Dream of NippleFuck?

    About using CUA, I mean something like what is shown in these videos [Flashlight (Alpha version) by jasik is used], but as far as I know there is no more suitable a CUA with soft body physics yet.
  6. bot1789

    VaM 1.x Do Vam Creator Dream of NippleFuck?

    This has been requested several times, but no one has implemented it yet. Apparently, it is too difficult within the frame of VaM1. Maybe it will be easier to implement something like this in VaM2. As you said, the nipples are static (they cannot be bended or expanded by other atoms), so within...
  7. bot1789

    Plugins + Scripts koboldlink

    Thank you for using the plugin. If the error is not fixed or if you find any other errors, please let me know.
  8. bot1789

    Plugins + Scripts koboldlink

    I think I have managed to fix this bug in the latest version. Although the problem was not with single quote symbols (koboldcpp seems to have no problem with those), but some variants of line breaks. I just forgot to replace them with acceptable symbols in some cases.
  9. bot1789

    Plugins + Scripts koboldlink

    bot1789 updated koboldlink with a new update entry: version 19 Read the rest of this update entry...
  10. bot1789

    Plugins + Scripts koboldlink - version 19

    Fixes: - Fixed an initialization error that occurred when using an incomplete preferences file (for example, one created by an older version of the plugin). If the pref.json file is incomplete, preferences that are not defined in it will be set to default values, and messages about it will...
  11. bot1789

    Plugins + Scripts koboldlink

    Thank you for testing it and reporting the error. It looks like it is my mistake. I only tested this part with the horde. It seems the local koboldcpp does not accept the single quote character ( ' ) in the prompt, while the horde is okay with this prompt. I think I should test any new...
  12. bot1789

    Plugins + Scripts koboldlink

    Hello! Thank you for trying it! Unfortunately, in the current version (v18), STT (speech-to-text) only works with TextAudioTool (which also uses Whisper): https://github.com/Musa-step/koboldlink-tools But thanks for your suggestion, I will try to add Koboldcpp STT support in the next version.
  13. bot1789

    Plugins + Scripts koboldlink

    Great! Thank for your feedback! I will try to avoid the initialization error caused by incomplete settings files from the previous version in future versions.
  14. bot1789

    Plugins + Scripts koboldlink

    Thank you for testing it. This initialization error may be due to the plugin attempting to use configuration files remaining from older versions of the plugin, or because other information from older versions of the plugin remains in the scene. Can you, please, try deleting all files from the...
  15. bot1789

    Plugins + Scripts koboldlink

    Hello! I think I finally fixed this issue in the latest version (v18). At least, I tested it for a while, but this issue didn't reoccur. It seems the problem was that I was trying to play audio in an async request handler, which is not a good idea in Unity (nor is invoking atom triggers in those...
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