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Recent content by bot1789

  1. bot1789

    VaM 1.x Fixed VR buttons

    Yes, in VR mode, the DockedUI plugin simply undocks its UI elements and places them either at the World Center or at the position of the selected atom (select it using the "Anchor Mode" popup scroll and click "Reset Position"). You can also adjuste the position using the position and rotation...
  2. bot1789

    VaM 1.x How to replace character keeping its original shape

    Try to use the ky1001.Appearance Loader plugin instead. I personally found it more reliable and convenient than presets.
  3. bot1789

    Plugins + Scripts koboldlink

    bot1789 updated koboldlink with a new update entry: version 21 Read the rest of this update entry...
  4. bot1789

    Plugins + Scripts koboldlink - version 21

    Update: - voice input (STT) using koboldcpp is available (tested with whisper-base.en-q5_1.bin model); - more variables are available for in-game triggers and other plugins (for example, you can use such plugins as 14mhz.UIBinder and HAL9001.LogicBricks2.UI_Sync to display the values of these...
  5. bot1789

    Plugins + Scripts koboldlink

    I'm feel sad that the plugin isn't working for you, although I still cannot figure out the reason. "No entry..." errors are usually caused by an old pref.json file (from a previous version of the plugin) in the [VAM Root Directory]\Custom\PluginData\koboldlink\files folder. Try deleting this...
  6. bot1789

    VaM 1.x Arousal Meter

    I checked the scene you mentioned. You're probably referring to how to indicate the "Arousal level" from the vammoan2teaser plugin in the scene. You can use the UIBinder plugin by 14mhz. Place it in a UIText atom and configure it to display the "Arousal level" parameter (see screen capture...
  7. bot1789

    Scenes First visit (dynamic anim)

    Yes, these are regular UIButton atom triggers. They are not very convenient on desktop but they work correctly on both desktop and VR. If using an UI plugin, I think it's better to use the DockedUI plugin instead of CanvasButton, as it supports both desktop and VR.
  8. bot1789

    Plugins + Scripts koboldlink

    Some problem with the Koboldcpp server. This error typically occurs when Koboldcpp is not running at the specified URL. Ensure the KoboldCpp with an LLM is running. Are you using a local KoboldCPP server (you need to use the URL http://localhost:5001/api/v1/generate to connect to it)?
  9. bot1789

    Plugins + Scripts koboldlink

    bot1789 updated koboldlink with a new update entry: version 20 Read the rest of this update entry...
  10. bot1789

    Plugins + Scripts koboldlink - version 20

    - Event prompt feature added. In-game triggers can send prompts to the AI about events that have occurred in a scene without causing an immediate response from the AI; - Plugin UI minor updates; - Fixes.
  11. bot1789

    VaM 1.x Do Vam Creator Dream of NippleFuck?

    About using CUA, I mean something like what is shown in these videos [Flashlight (Alpha version) by jasik is used], but as far as I know there is no more suitable a CUA with soft body physics yet.
  12. bot1789

    VaM 1.x Do Vam Creator Dream of NippleFuck?

    This has been requested several times, but no one has implemented it yet. Apparently, it is too difficult within the frame of VaM1. Maybe it will be easier to implement something like this in VaM2. As you said, the nipples are static (they cannot be bended or expanded by other atoms), so within...
  13. bot1789

    Plugins + Scripts koboldlink

    Thank you for using the plugin. If the error is not fixed or if you find any other errors, please let me know.
  14. bot1789

    Plugins + Scripts koboldlink

    I think I have managed to fix this bug in the latest version. Although the problem was not with single quote symbols (koboldcpp seems to have no problem with those), but some variants of line breaks. I just forgot to replace them with acceptable symbols in some cases.
  15. bot1789

    Plugins + Scripts koboldlink

    bot1789 updated koboldlink with a new update entry: version 19 Read the rest of this update entry...
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