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  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Recent content by bot1789

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    Plugins + Scripts koboldlink

    Great! Thank for your feedback! I will try to avoid the initialization error caused by incomplete settings files from the previous version in future versions.
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    Plugins + Scripts koboldlink

    Thank you for testing it. This initialization error may be due to the plugin attempting to use configuration files remaining from older versions of the plugin, or because other information from older versions of the plugin remains in the scene. Can you, please, try deleting all files from the...
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    Plugins + Scripts koboldlink

    Hello! I think I finally fixed this issue in the latest version (v18). At least, I tested it for a while, but this issue didn't reoccur. It seems the problem was that I was trying to play audio in an async request handler, which is not a good idea in Unity (nor is invoking atom triggers in those...
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    Plugins + Scripts koboldlink

    bot1789 updated koboldlink with a new update entry: version 18 Read the rest of this update entry...
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    Plugins + Scripts koboldlink - version 18

    Fixes: - Added a slider for setting the timer for function-calling; - Several stability and text-processing fixes.
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    Plugins + Scripts koboldlink

    bot1789 updated koboldlink with a new update entry: version 17 Read the rest of this update entry...
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    Plugins + Scripts koboldlink - version 17

    Update: - Added the ability for AI to run triggers in the scene assigned to UIbutton atoms based on an analysis of last requests and responses (also known as "function calling"). This feature can be used to issue commands to the AI that the character will perform in the scene (move somewhere...
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    VaM 1.x Plugin Help, how to create a Configure Trigger button and activate it.

    Yes, like @murn mentioned you need to include this in your project https://hub.virtamate.com/resources/macgruber-utils.40744/ Then use the "MacGruber.EventTrigger.OpenPanel" function as a listener. You can check out Relay plugin in MacGruber LogicBriks or my Koboldlink plugin (for example, the...
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    Plugins + Scripts koboldlink

    Great idea, thank you for suggestion. I will try to improve the voice interaction in future versions.
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    Plugins + Scripts koboldlink

    bot1789 updated koboldlink with a new update entry: version 16 Read the rest of this update entry...
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    Plugins + Scripts koboldlink - version 16

    Small fixes: - Now it is possible to enable/disable external triggers (triggering AI by UIButtons, other plugins etc.) using "AILaunchTiggerOn" Toggle; - Functions of the plugin UI toggles can be assigned to in-game UIToggle atoms; - Other minor fixes.
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    Plugins + Scripts koboldlink

    Hi! This plugin has voice input too, but it is not very well-developed. For example, there is no continuous voice tracking as in Voxta, so you have to press the record button for each message. Although I tried to use it in VR, and it's more or less playable for me. Please check the explanatory...
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    VaM 1.x Please help me identify the environment

    Yes, it is exactly that environment: bosskang.huizhou I downloaded it from the dependences. Thank you very much!
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    Plugins + Scripts koboldlink

    bot1789 updated koboldlink with a new update entry: version 15 Read the rest of this update entry...
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    Plugins + Scripts koboldlink - version 15

    Support for Koboldcpp TTS has been added.
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