• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

bill_prime's latest activity

  • bill_prime
    bill_prime reacted to 14mhz's update for resource Plugins + Scripts CustomUI with
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    ● add : Implementation of ConfirmBoxUI ● add : implemented the setDisplayChoices feature in BaseChooserUI and BaseChooserSimpleUI...
  • bill_prime
    bill_prime reacted to 14mhz's update for resource Plugins + Scripts CustomTabUI with
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    ● Implemented sub-tab functionality within the Tab and added examples.
  • bill_prime
    Damn, must be something with the loading order. Sorry for the late response, have not had time lately. I will take a look sometime.
  • bill_prime
    bill_prime reacted to hazmhox's update for resource Plugins + Scripts VAMStory with
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    Tools Bind to Cam, Fixed a bug where objects were positioned incorrectly after the first bind if the target object was parented to...
  • bill_prime
    bill_prime reacted to Derfflinger's resource Textures Eyeliners with
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    Hey guys! Here are 8 eyeliner options with 12 colors each. If you need your own color - just choose white and customize at your...
  • bill_prime
    bill_prime replied to the thread Clothing Jewelry Collection.
    CUA Edtor works great for managing all things CUA, I think you can turn off individual colliders etc. If skin vertex link / CUA Clothing...
  • bill_prime
    bill_prime replied to the thread Clothing Jewelry Collection.
    Yes, that can happen. I think you can turn off collision in the SkinVertexLink plugin? Might help? Really depends on how the physics in...
  • bill_prime
    bill_prime reacted to Skynet's post in the thread Plugins + Scripts Skin Vertex Link with
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    i've been wanting to merge skin vertex link to CUAClothingAlt which already has color customization with multiple material support since...
  • bill_prime
    The only way to really manage multiple animations with heels vs flat feet, is to set the pose of the feet to flat for all animations...
  • bill_prime
    bill_prime replied to the thread Clothing Jewelry Collection.
    I think this resource is referencing specifically version 2 of qdaro.Piercings, so if you have that installed it should work.
  • bill_prime
    bill_prime reacted to VL_13's resource Plugins + Scripts Morph_Manager with
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    🧬 MorphTagTemplates: Welcome to MorphTagTemplates! This plugin is designed to completely overhaul how you manage, filter, and save...
  • bill_prime
    bill_prime reacted to Dragontales's update for resource Plugins + Scripts Body Triggers (Touch and Gaze) with
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    New Gaze Zones (Stare Triggers tab) Thighs — player looking at thighs or shins Butt — player looking at the glutes Feet — player...
  • bill_prime
    bill_prime reacted to Mxx's update for resource Plugins + Scripts SIMTexturePainter with
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    Overlay now spawns next to the Person atom and follows it The painting overlay used to spawn at the world origin, which often meant it...
  • bill_prime
    bill_prime reacted to lapiro's resource Plugins + Scripts Footsteps Extended with
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    FootstepsExtended Surface-aware footstep audio for Virt-A-Mate Person atoms Detects when feet contact surfaces and plays...
  • bill_prime
    Very cool, do you think this is possible to work with custom heels + Stopper/Skynet's ShoeHelper?
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