Hey, so I have suggestion, if it's not possible - but I don't think it is yet?
Ability to quickly erase entire custom curve or even better - save/load curve shapes maybe? Sometimes I need to redo a curve from zero, and I need to hover over points and press del so many times. That would be...
Peak update, my broski! Can't wait to try float param custom curve baking! 💖💖💖
EDIT: Love how it works! And great that there is curve scaling slider, because for normal floats like expressions, 1.0 is accurate. But for custom slider from a plugin that uses 0-1 values it needs 0.125 to be...
You got it in your previous reply! I just simply meant that while those custom curves work nicely for moving body parts, they can't yet be used on float parameters, and my breathing animation was just morphs (plugin says to select at least one controller if you try only with morphs). I am very...
I see, it works nicely for moving body parts, that takes care of it! Thanks. However sadly it doesn't work for morphs, any chances to implement it? Should be easy to use velocity, momentum curves, right? Was trying to do custom breathing animation repeated and with changing tempo/intensity...
About noise - I think you got what I meant. But I'll try to clarify what I think is not possible now and what would be nice. So, rotation noise and separating axes is not possible. In hardcore variant, speed and value settings per axe would mean ultimate baking. Use case: e. g. for head idle...
Thanks, I'll try your suggestions! And if hair breaks on simple square collider then that's probably just VAM things and your plugin is perfectly fine. I remember my other looks didn't have those problems when I was using box colliders with Foost plugin, so it's most likely specific hair settings! 🤝
Hm, any tips on making hair less jittery? I tried disabling some colliders in cua and put just simple box with the plugin, but no matter the settings I use, it is always flickering. Maybe specific hair problem? Also looks like hairs go through CUA colliders sometimes. Collider is there and...
I've been playing a bit with Noise baking feature and I have a request: maybe make it possible to fine tune movement to be even slower than the slowest setting? And also allow optional rotation noise baking (with selectable axes). My use case was to bake in noise to WindowCamera, so when I...
Can confirm the issue of not being able to set plugin storables as targets etc.. looks like it always defaults to person geometry and you can't actually add other targets.
Thanks to Skynet's Morph Sculpt plugin, managed to improve on the look, also changed textures and improved on hair a bit thanks to bqbq hair editor plugin. It's still not 100% what I'd want, but this time I don't think it'll become much better, unless I had skills and tools to do everything...
Hey, this is pretty nice! I have a report of a small issue though - when you change FOV (e.g. I'm using field of view controller plugin), plugin will glitch out, so you have to re-enable it. But I can't do that with triggers since there's no access to session plugin settings via triggers.
Welcome back! I am pleasantly surprised about Ruvik's finger integration! Now you can add them to timeline easily without having to import animation! Very good!