• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by babul

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    Plugins + Scripts Funscript Player

    Hey, I'm going to play with that.. but wonder if it has to be animation pattern? If funscript oscillated between 0-1 values, then if you could tie it to any variable trigger, that would be sick. You can easily make 0-1 slider that just controls time of your timeline animation.. and then it could...
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    Plugins + Scripts Posesaver

    I think it's pretty simple to just read and store finger bones under the hood when loading/saving a pose.. no extra UI needed, and it would simplify loading fingers by a lot. But I see you have other plans, I'll keep an eye on your stuff.
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    Plugins + Scripts Posesaver

    Hey, about latest update: it would be great if Ruvik's would actually work with your plugin (since you're kind of advertising it in your update..). As I mentioned before I believe, when I save it with Ruvik's enabled, it doesn't restore finger poses. So I am using...
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    Plugins + Scripts Manual Force & Torque

    Also, looking at screenshots in the UI.. how do you actually control 0-1 force/torque? All I see is selection of body parts and settings force/torque target values.. there's no slider for movement, so how do you trigger it at all?
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    Plugins + Scripts Manual Force & Torque

    Great idea of a plugin, however it doesn't work: !> Compile of HelicalPink.ManualForce.1:/Custom/Scripts/HelicalPink/ManualForce/ManualForce.cs failed. Errors: !> [CS1501]: No overload for method `CreateButton' takes `3' arguments in <Unknown> at [47, 17] !> [CS]...
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    Plugins + Scripts AutoThruster Plus

    I used 0-1 from the variable cycle trigger to do this.. and I kinda committed blasphemy (please forgive), I tied it to my custom timeline animation and also to the UI slider that controls morphs on thrust. Those Range Min/Max are randomized by Param Randomizer every few seconds, so that my...
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    Plugins + Scripts AutoThruster Plus

    Thanks, this is great! Variable trigger works nicely, this just became much more powerful!
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    Plugins + Scripts AutoThruster Plus

    Aye, guess makes sense.. I think just having 0-1 for thrust out-in would be awesome (not sure how it differs from the circle? Slider will just go down on out position and up on in position anyway?). And if we have that trigger, then - as I said - makes sense that your plugin is driving stuff...
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    Plugins + Scripts AutoThruster Plus

    Hey, this plugin is very good, but I always think about one thing I am lacking. That is, ability to drive the thrust manually via override, or make the thrust drive other things too. So I see few solutions to this: * similar to how we have host/target things like head torque X synced to...
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    Plugins + Scripts Morph Sequencer - Workhorse Beta

    Works nicely! I noticed one thing so far: When you randomize MIN value, looks like it glitches sometimes by snapping to randomized value when repeating cycle, i.e. if I randomized min between -1 and 0, it goes down to say, -0.8, and then on start of new cycle it snaps to, say, -0.5 and then...
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    Plugins + Scripts Morph Sequencer - Workhorse Beta

    Thanks man, from what you say it all seems thought of pretty well! I also downloaded empty morphs to do some more testing.. hehe you know if I can manipulate morph that does nothing to fluctuate between 0-1 values.. then I can also link it with timeline animation or anything else. So thanks to...
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    Plugins + Scripts Morph Sequencer - Workhorse Beta

    Holy damn! That was quick! I will test it out later, if it all works nicely then great stuff my man 👌🔥
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    Plugins + Scripts Morph Sequencer - Workhorse Beta

    Hey, this looks promising! I love the fact that you can set some morphs to negative value as base and it will keep it - every expression plugin I used could only achieve negative/positive values but only from starting position of 0. Couple of suggestions for updates: 1. Would be nice if you...
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    Plugins + Scripts SIMTexturePainter

    Holy deyam nani the fuck 🤯, this looks very nice, gonna give it a spin!
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