I've never tried using speech recognition before. This looks interesting. If I'm using a quest 2 can I have the headset pick up the voice commands or does it have to be through the PC?
I mean like this. It doesn't have to be just about triggers I guess. Even if the actions were posted and people could post the method they use. So long as it's all in one place and gives a general idea.
I don't know if it would help others.
How to
1. Turn sim on for clothing at a point.
Add...
It would be really helpful for me if there was some sort of list of somewhat common actions and then a corresponding formula. It doesn't have to be too detailed. Just so I know what trigger and which settings and maybe a quick note about setup.
At least so I know what trigger I should be...
I keep recording mocaps with my Quest 2 and after reducing keyframes I always get gaps where the hands and head will just twist around unnaturally.
I've tried smoothing and adding keyframes in and nothing fixes it completely.
Am I recording wrong or reducing wrong?
The mocaps have a lot of...
I'll try and get it into blender. I loaded the saved scene and it was still in there but this time it was working much better.
When I first loaded it maybe it was creating colliders for all the bristles individually.
I tried unchecking that and reimporting it but it was still slow. Maybe it...
I think I got it from here. I figured it had something to do with the bristles but I don't know. Vam slows down to a crawl when I loaded it.
https://www.deviantart.com/kodracan/art/Basic-Hair-Care-Props-435535376
I've been downloading xps scenery and props and keep coming across files that cause VAM to choke. I assume it's the file size but sometimes it's a prop that doesn't need to be so big.
I just imported a hairbrush (which is hard to find for VAM) and it's nearly 5 mb.
My guess is the brush...
I was able to make a pretty good animation by parenting the hands to a cylinder and then draging the hands together into a position and keyframing the hand controls.
I put grab points on the head hands and hip and did a little bending over animation. The grab point animation is in timeline and then I recorded the animation also in timeline. When I switched off the grab points and played it I was left with a mess.
I don't know if I'm doing it right.
The...
I tried using them a bit yesterday and it makes animating much cleaner in situations like bending over and grabbing something.
The 50_shades Keep Fit scene uses grab points but when I tried to record the animation and then delete them I was left with a messy partial animation.
Maybe it was...
I've never used grab points but I was just checking out a scene that uses them for movement.
Can I use grab points to make an animation and then record it and delete them? I tried doing that with the scene I was looking at but as soon as I deleted the grab points the animation went wonky...
I've been using it for props and things and it works nicely except for the auto colliders and normals. A good number of the things I load are transparent and flipping normals doesn't appear to do anything.
I just did something that messed up my scene though.
I think I reloaded the plugin on...
I loaded it into the default scene and it works. I don't know why it didn't work in the other two scenes I tried. Maybe a conflict with skymagic or because I had used the previous version in them.
Great plugging either way!
I have the same problem. I tried it on an empty and a light and it does nothing. There was some kind of error when loading saying not valid.
The first version worked fine.
I imported a diaper from daz and it seems to have a back side that shows through to the outer layer. I'm not talking about reversed normals.
I think it has something to do with two sided texture maps showing through. When I use physics I can see these dark shadows waving through the white outer...