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Recent content by Aipas

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    Scenes Low batteries (Dynamic anim)

    Small update: passenger will remain as the plugin for Povs in future scens. Embody works in a different way than I intend for my scenes. Still need to test Naturalis.
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    Scenes Low batteries (Dynamic anim)

    I hadn't considered the headset visibility situation (hard facepalm). Will probably add an initial option with a standard button for desktop / vr mode. I'm still working on changes for a template. Implemented one to rotate world UI to user. The world menu has a weird layout in part because...
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    VaM 1.x Root animation (moving person atom)

    Apart from mocap and/or imports from other programs, what techniques do you guys prefer in Vam? One of the biggest issues I face are the dreaded sliding feet. I've tried root and non-root animation, a.k.a, moving or not moving the actual person atom. Root animation has the advantage of being...
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    Scenes Satin stories launcher

    Aipas updated Satin stories launcher with a new update entry: Added Low batteries Read the rest of this update entry...
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    Scenes Satin stories launcher - Added Low batteries

    Added First visit (dynamic anim)
  6. Low batteries (Dynamic anim)

    Scenes Low batteries (Dynamic anim) 2026-03-10
    Hub-Hosted VAR CC BY-NC-SA

    A customer relaxing with Kayla after a hard day. Also available through Satin stories launcher. IMPORTANT: recommend VR users press F8 to toggle UI NOTES: - Even if not all stories are "work" related, Satin stories do take place in a brothel. - The UI assist plugin has been droped as an UI...
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    Scenes Low batteries (Dynamic anim)

    Aipas submitted a new resource: Low batteries (Dynamic anim) - A relaxing visit Read more about this resource...
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    Other Adult Games

    I don't consider VAM a game per se. More like a scene builder / resource creator. Don't have a VR headset, but to answer your question: Pale carnations. It's a visual novel based on honey select assets, with some post-production I believe. In most VNs you fuck about a bit, unlock scenes, etc...
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    VaM 1.x Fixed VR buttons

    I'm already replacing my old UI. I'm leaving VR positioning adjustments for last. I'm glad docked UI has presets. It's going to help a lot.
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    VaM 1.x Fixed VR buttons

    This is what happens when I don't properly test things... Docked UI's VR option literally transforms a fixed UI (desktop) into a in-world UI. I thought it was simply fixing UI elements to different screen coordinates for VR. And then I turned the camera and they stayed in place, as in world...
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    VaM 1.x Fixed VR buttons

    Agreed. My scenes use some elements, but there's options to turn them off. If the user whishes it, he'll only see one button on the right bottom corner. Docked UI has a VR option for position. I can turn it on and I see the buttons switching positions, but since I have no VR headset, I have no...
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    VaM 1.x Fixed VR buttons

    Ah yes! The million dollar question. You can also somewhat phrase it as: do something you like or something others like (in general terms, not just talking about my UI conundrum). In games, and other things really, I tend to look at it this way: financial sucess is in the middle, uniqueness is...
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    VaM 1.x Fixed VR buttons

    It's a good warning. I know you're right about in world UI. And since I plan on releasing more scenes, I know I should make sure VR users could interact with buttons properly. But I can't stomach in world UI. Just can't. My pipe dream was setting up something with both desktop and VR and then...
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    VaM 1.x Fixed VR buttons

    I've download VamStory a good while ago, but it always seemed to me that it did way more than what I needed, so I've never messed with it. I've had a look after your comment. Maybe VAMS_Bindtocam is a way to do it? Anyway, I'll mess around with it a bit. Docked IU has a "use vr buttons"...
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    VaM 1.x Fixed VR buttons

    It does break the immersion, but I've always hated - at least in desktop - to change angles and then having to "hunt" for buttons. Still, if fixed buttons are not good VR practice I'll probably have to think of something. Most likely have a whole seperate UI and provide both choices. At any...
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