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  • Users: Aipas
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  1. A

    VaM 1.x Recommendation for a cum system

    The very first line mentions a fix that was, from my very brief test, the one thing I didn't like as much: overlapped capsule-like particles. (y)
  2. A

    VaM 1.x Recommendation for a cum system

    I never tried a gush, more like an oozing out when pulling out. With real fluids the effect was ok because the stream would immediatly collide with the hole and well, become an oozie substance instead of a stream. Pretty sure hazmhox's fluids could also achieve that. There is a bj scene I have...
  3. A

    VaM 1.x Camera occlusion

    Yeah, I thought doing that in Vam would be a tall order, but given the talented guys releasing stuff, I figured I'd try asking. In 3d modelling, as per my limited knowledge of it, you can configure the "other face" of a surface, so to speak, to be invisible, at least in the editor, so that...
  4. A

    VaM 1.x Recommendation for a cum system

    Just from a quick test, this seems just what I'm looking for. It also has extra features I find really useful. (y) Guessing the update will be worth the wait.
  5. A

    VaM 1.x Camera occlusion

    Is there any plugins to manipulate camera occlusion in Vam? Say you have a simple closed room environment and when you rotate the camera the ceiling or wall gets in the way of the camera. Any way to deal with this? Kinda like what some videogames do to avoid repositioning the 3rd person camera...
  6. A

    VaM 1.x Recommendation for a cum system

    I've mostrly tried two: - PluginIdea's real fluids which is great but too limited on the free end user side, and very demanding on performance. - Hazmhox's fluids which has less options but works great. Cloth based system have some advantages and visual appeal, but overall I'd prefer something...
  7. A

    Looks A modification of the standard Monique

    Aipas updated A modification of the standard Monique with a new update entry: Less dependencies Read the rest of this update entry...
  8. A

    Looks A modification of the standard Monique - Less dependencies

    Updated to have less dependencies. Sorry about the hassle. Dependencies removed were: Saint66.Milf_Midage.latest DJ.NailPolish.latest kemenate.Female_Body_Hair.latest
  9. A

    Audio Bj sounds assetbundle

    Aipas submitted a new resource: Bj sounds assetbundle - with separated folders for randomization Read more about this resource...
  10. Bj sounds assetbundle

    Audio Bj sounds assetbundle 1
    Hub-Hosted VAR CC BY

    Note: Sounds in this audio asset bundle are from PXL.BJCV091.1 and 3 from Ashen Ryder.BJESoundPack.3 vars. They are simply cropped into smaller files for use in, hopefully, my future scene releases. There are no var dependencies to them, so if you already have them, you might not want / need...
  11. A

    VaM 1.x Dependencies of local sounds in vars

    That would be a great help. I really wanted to stress test a scene in a pc other than mine before I try to release it. I still have some corrections to do, but I will take you up on that offer.
  12. A

    VaM 1.x Dependencies of local sounds in vars

    That's... disheartening. I have a lot of old scenes that I've started to touch up with the purpose of releasing them, and the amount of vuml + action grouper combos they have isn't even funny. For audio and other things. Please don't tell me vuml behaves weirdly as well. My plugins tab couldn't...
  13. A

    VaM 1.x Dependencies of local sounds in vars

    I've checked the meta.json. The thing that strikes me as odd is that the builder only requests the weird file location (saves/scenes) for sound files that are used in headaudio source. Both high_heels_walking and kiss2 are no issue. This leads me to believe it may have something to do with the...
  14. A

    VaM 1.x Dependencies of local sounds in vars

    My bad on dependencies. I meant included files. As far as I remember the sound files were always in the same folder, shown in the image bellow. Triggers are spot on, and I'll die on that hill. I've lost count of how many passes I've done on timeline's triggers, verifying various things. Step...
  15. A

    VaM 1.x Dependencies of local sounds in vars

    I red atani's anatomy of a var to try and figure this one out, but I might be missing something. While preping a scene var with 7 local sounds (located in custom/sounds/etc. etc.) I got an error for sound dependencies. 2 of these sounds are sent to empty atom audio sources (some sound effects)...
  16. A

    VaM 1.x Performance of sounds in var file

    I think I'll go with duplication. Minor size increase vs more plugins / triggers seems better. My scenes have enough CPU load on other things already. Big thanks to all of you, for the advice and tutorials.
  17. A

    VaM 1.x Performance of sounds in var file

    I've followed MacGrubber's tut and then atani's. Looking good. :) This is a very miniscule thing but I just gotta ask: I have one audio bundle in unity with 9 subfolders. Some sounds are supposed to show up in various folders. Gotta repeat them inside the unity folders right? No way around...
  18. A

    VaM 1.x Performance of sounds in var file

    Annnnd I knew I was forgetting something. But I tested it just now on a clean VAM and no problems. Still no green light from the HUB. Don't know how long the process usually takes.
  19. A

    VaM 1.x Performance of sounds in var file

    Will do. Pheww. Managed to troubleshoot my first var release. Gonna take a break. Maybe I'll be able to release the scene this weekend with the asset bundle, but I doubt I'll have the courage to redo 171 cuts over various sound files, so it'll have to be ogg. Now I just have to solve the tts...
  20. A

    Looks A modification of the standard Monique

    Aipas submitted a new resource: A modification of the standard Monique - Monique with appearance, morphs and decal maker presets Read more about this resource...
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