v2.0.2 — VaM package #99
Highlights
A small follow-up to v2.0.1: the Vision tab now explains how to actually turn Continuous Vision on, so its capture toggles stop looking broken.
New: Continuous Vision setup guide
A short read-only guide pinned to the top of the Vision tab walks through...
v2.0.1 — VaM package #98
Highlights
A small follow-up to v2.0.0 with three log-spam / animation fixes and one new in-headset niceness: a status overlay during chat startup so you stop staring at silence while the server warms up.
This release pairs with today's Voxta server hotfix — the...
v2.0.0 — VaM package #97
Big one. A year of work since v1.9.0 / VaM package #96. Pairs with the brand new Voxta Server v1.6.0 — recommended to update both together so AI-driven animations work end-to-end.
What's new
▸ AI-driven animations (text-to-motion)
Voxta Server can now generate SMPL...
v1.9.0 — VaM package #96
New Actions tab. Author AI-driven actions directly inside VaM. No more bouncing to the web scenario editor or hand-writing JavaScript for the common case. Add an action, describe when the AI should fire it, optionally type a Timeline animation name, and you're done...
v1.8.1 — VaM package #95
**InterruptSpeech action.** Stop a character mid-sentence with a single click or hotkey. Wire a scene UIButton or Keybindings binding to the new `InterruptSpeech` action under `# Voxta Actions:`, and the character will go silent immediately. The chat continues normally...
v1.8.0 — VaM package #94
Highlights
The AI now sees your scene cleanly — no more red dots, blue lines, or floating bulbs polluting its view. Vision toggles remember what you set them to. Chat input works on the first try when you trigger it from VaM buttons. A bunch of "should just work" stuff...
v1.7.0 — VaM package #91
Highlights
Character POV vision, a full debug toolkit for tuning it, and live preview panels right in the Settings tab so you can actually see what the AI sees — no more guessing.
New — Eyes vision (POV)
Let Character See Through Eyes — new independent toggle. A POV...
Highlights
a floating chat input bar so you can type to the character (great for VR, clutch when voice isn't working), native subtitles with no VAMOverlays dependency (now with a distinct color for /event / /note / /story narration), and screen-share vision so the character can actually see...
v1.3.0 — VaM package #87
Highlights
A UI overhaul of the plugin's Custom UI plus VR HUD fixes and smaller polish.
New
Reorganized plugin Custom UI into 6 focused tabs with color-coded tabs and primary/destructive action buttons
"Open Plugin UI" HUD button — open the full plugin UI directly...
🎛 New: Quick-Access HUD Menu
A new Voxta button on the VaM toolbar opens a quick-access floating panel on the main HUD with a Voxta Active toggle. The plugin's Active state stays in sync between the quick menu, the main plugin UI, and any external triggers.
📡 New storables — last message...
- Support for Voxta API 2025-11
- Register a label for the Virt-A-Mate Plugin for Voxta
- Register an example snippet in the scenario scripts editor
- Log clearer error on user interaction requests
- Support for Voxta Server v1.0.0-beta.150 (API 2025-08)
- Built-in support for subtitles (VAMOverlays)
- Fix error when inspectorScenarioEventExecuted is displayed