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What da....
Nobis

What da....

:oops: if i loaded that up I'd be like 'nah I'm good' and immediately close it.. ??
Was almost the same, yet,

on the left, you can expand the list and while holding the shift select all of the cams and simply delete them. Then click on the mesh object and re-enable collisions.

Why would you need a 100 cams tho. Some Quentin Tarantino type of a stuff.
 
Was almost the same, yet,

on the left, you can expand the list and while holding the shift select all of the cams and simply delete them. Then click on the mesh object and re-enable collisions.

Why would you need a 100 cams tho. Some Quentin Tarantino type of a stuff.
So overwhelmed by the amount of cameras that my brain stopped working and forgot that it was indeed quite easy to get rid of them ? lol. I recall having to do it a few times myself when i forgot to delete a tonne of lights from a blender file that carry over into unity.
 
So overwhelmed by the amount of cameras that my brain stopped working and forgot that it was indeed quite easy to get rid of them ? lol. I recall having to do it a few times myself when i forgot to delete a tonne of lights from a blender file that carry over into unity.
Baked in lights even worse :)

Hmnn, damn, that doesn't work tho. It breaks the instance and even with colliders enabled afterwards the mesh still does not have collisions.

Damn, i simply moved cameras reaaaaaaaaaly low bellow the asset and turned everything off for them, so that they would be ,, inactive / disabled ''
 

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