When I look at the background here and see these mountains in the back...I have a serious question.
Tell me...have you managed to load the entire BotW map into this program, or is it only the general area around Hateno village?
While I would not expect, maybe hope a little, that you may eventually release the files for this, are you by chance able to tell us or maybe in DMs the general steps how you managed to do these things?
Not like a step-by-step tutorial or anything no no, more like a general guideline for the tools used here....I wouldn't wanna hold you up too much with a tutorial *haha
When I look at the background here and see these mountains in the back...I have a serious question.
Tell me...have you managed to load the entire BotW map into this program, or is it only the general area around Hateno village?
While I would not expect, maybe hope a little, that you may eventually release the files for this, are you by chance able to tell us or maybe in DMs the general steps how you managed to do these things?
Not like a step-by-step tutorial or anything no no, more like a general guideline for the tools used here....I wouldn't wanna hold you up too much with a tutorial *haha
Hello! So it's not really the village there, its only a background placed on the outside of the house. I got the house model from DeviantArt by a user named "Hakirya". Apologies if the image got your hopes up! Although, that would be pretty sweet to have some of the map on the outside. I'll try and look into that!
Hello! So it's not really the village there, its only a background placed on the outside of the house. I got the house model from DeviantArt by a user named "Hakirya". Apologies if the image got your hopes up! Although, that would be pretty sweet to have some of the map on the outside. I'll try and look into that!
Ah that's alright.
I almost expected it to be, for the lack of a better term, more "for show" to enhance the visuals.
Having the whole village, let alone an entire region of the map, loaded into the program I would expect to be too resource intensive.
However I must say that with the assets for Zelda, the matching graphics and textures make this look really good.
Nice work on that front.
EDIT: Looking through the library of 'Hakirya' just now, I suppose quite a lot of models lend themselves nicely to being imported and converted for use in VaM.