CircleLooks

Plugins + Scripts CircleLooks

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zarinov submitted a new resource:

CircleLooks - Switch character looks and collections via hotkeys without breaking scene links

# CircleLooks

**CircleLooks** is a lightweight, easy-to-use appearance preset switcher for Virt-A-Mate supporting both **Desktop** and **VR** modes.

Tags: appearance, looks, presets, switcher, cycler, hotkeys, vr, utility, session plugin, clothing, character, workflow

Stop digging through menus every time you want to test different outfits, hairstyles, or character looks in a scene. Simply organize your saved appearances into subfolders, and smoothly cycle through them—or switch between...

Read more about this resource...
 
/Saves/Appearance"? Those are look presets, a legacy type of preset that should not be used at all. Appearance presets do everything look presets do without the issue about atom name change breaking triggers in a scene.
Please don't promote the use of legacy presets and update the plugin to use Appearance presets with the canonical path of "Custom/Atom/Person/Appearance".
 
Hi. I am very interested in your plugin after you update it to use Appearances instead of Looks. (x:\VAM\Custom\Atom\Person\Appearance)

As you are revising your code, would you consider a switch to do a random load (within a Lookset/directory). Random load with a built-in safeguard against immediately repeating the same character.

Oh and while I'm spouting requests at you, would it be possible to add a 1-click swap between two Atoms in a scene. The sample use case would be a simple scene in which 1 girl is riding you while the other is dancing. Being a simple scene, the creator made no provisions for anything more complicated. It would be cool to swap the two (user-selectable as to whether clothes get swapped or not). Clearly this can introduce all sorts of alignment issues etc. But it would be cool if this could happen.
 
/Saves/Appearance"? Those are look presets, a legacy type of preset that should not be used at all. Appearance presets do everything look presets do without the issue about atom name change breaking triggers in a scene.
Please don't promote the use of legacy presets and update the plugin to use Appearance presets with the canonical path of "Custom/Atom/Person/Appearance".
Where is there information about the new look format in vam? I made the plugin intuitively, by touch. Where the looks of the characters are saved by default, then I used it...
If study the description of Custom/Atom/Person/Appearance, you can redo it, but I do not know where to get the information.

UPD.
I found how and where. Really cool! I'll try to redo it. Thank you for the information!!!
 
Last edited:
Hi. I am very interested in your plugin after you update it to use Appearances instead of Looks. (x:\VAM\Custom\Atom\Person\Appearance)

As you are revising your code, would you consider a switch to do a random load (within a Lookset/directory). Random load with a built-in safeguard against immediately repeating the same character.

Oh and while I'm spouting requests at you, would it be possible to add a 1-click swap between two Atoms in a scene. The sample use case would be a simple scene in which 1 girl is riding you while the other is dancing. Being a simple scene, the creator made no provisions for anything more complicated. It would be cool to swap the two (user-selectable as to whether clothes get swapped or not). Clearly this can introduce all sorts of alignment issues etc. But it would be cool if this could happen.

The plugin was primarily developed for VR mode. By default, the [P] key is assigned to switch characters, and the name of the selected character is displayed.
I am not very familiar with the API of the game, and there is little information in open sources...
If you can tell me where to dig, then maybe I'll add functionality.
 
Where is there information about the new look format in vam? I made the plugin intuitively, by touch. Where the looks of the characters are saved by default, then I used it...
If study the description of Custom/Atom/Person/Appearance, you can redo it, but I do not know where to get the information.

UPD.
I found how and where. Really cool! I'll try to redo it. Thank you for the information!!!
I see you found it, but here's the extended reasoning for Appearace Presets over the legacy look presets:

pasted image 0 (6).png


The reason is the atom name is stored on a look preset, but not in an Appearance preset. Changing an atom's name can result in broken triggers, especially during scene load, and that's why appearance presets were created back in 2019/20.

Reference for presets paths and purposes:
 
Reference for presets paths and purposes:
Darn. It turns out that you can learn a lot of interesting things if you just rub your eyes and just RTFM)))
 
Darn. It turns out that you can learn a lot of interesting things if you just rub your eyes and just RTFM)))
In all fairness, the manual has been underwhelming and confusing, and guides really only gathered momentum from a few years ago, especially for newcomers.
Even today the person atom UI wiki section needs an overview page and I'm doing one now.
 
The plugin was primarily developed for VR mode. By default, the [P] key is assigned to switch characters, and the name of the selected character is displayed.
I am not very familiar with the API of the game, and there is little information in open sources...
If you can tell me where to dig, then maybe I'll add functionality.
Required use of a keyboard breaks VR immersion.

But anyway, what you're doing is interesting. Keep on keeping on.
 
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