Olivia by MiracleB.

Looks Olivia by MiracleB.

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Maybe I'm stupid but I can't get any CUAs to attach properly, and in the right places, for her ears or tail. I thought that was the whole point of like...the creator attaching those, so users could make a preset with Blazedust's CUA Manager and call it a day...

Anyway we could get that setup?
 
Maybe I'm stupid but I can't get any CUAs to attach properly, and in the right places, for her ears or tail. I thought that was the whole point of like...the creator attaching those, so users could make a preset with Blazedust's CUA Manager and call it a day...

Anyway we could get that setup?
CUAM attaches the CUA atom root to a person. But Olivia's assets need the Puppeteer plugin to grab and attach the rig bones of the assets. This is what gives them their physics when she moves around.
It's still very easy to spawn her ears and tail via the presets tab of a new CUA. As per the description:
Notes and how to use:
  • Tail and ears:
    • Spawn a CustomUnityAsset.
    • Apply the tail preset. The package will be listed on the left side, taking you right to it.
    • Repeat for another CustomUnityAsset, this time choosing the ear preset.
A thing you can try with CUAM is to first set Olivia as the parent to the CUA atoms. That should make CUAM save the atoms in the presets. What I'm not sure about is if they'll spawn in with the Puppeteer plugin applied.
 
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