TonemapBlaze

Plugins + Scripts TonemapBlaze

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Hello, I’ve been enjoying all of your creations—they’re amazing!This new plugin is absolutely fantastic as well!However, when I change the MMD camera or POV, I’m experiencing an issue where a black silhouette doesn’t align correctly with the character or objects.I just wanted to leave a message in case it helps. Thank you!
 
Did you test this in VR?
I tried it yesterday in VR and the images went crazy, as in seing copies of the screen. Removing the plugin made it go back to normal.
I can try later to test the plugin in VR and provide a screenshot if that's helpful.
 
Hey, this is pretty nice! I have a report of a small issue though - when you change FOV (e.g. I'm using field of view controller plugin), plugin will glitch out, so you have to re-enable it. But I can't do that with triggers since there's no access to session plugin settings via triggers.
 
When tested together with Acid Bubble’s Field of View Controller plugin, there were no issues. For now, I need to be able to reproduce it, so if you could send me a screenshot or a short video, I will take care of it.
Sure, this happens when I do it via trigger or just normally clicking in the UI.
 
Hi,
Just to confirm it works great on a Pico4u VR headset 🤩

I was wondering if it was a better experience to instead of loading individual LUT files, you could pick a folder where LUT files are and have a selection box show the list of those LUTs with also a next and previous. This would help selecting and comparing them without going through the slow process of selecting individual files.
Thanks.
 
Amazing. The usability is now way better 👏

Well, since you're waiting for new requests, here's something to tweak :)
About the slider buttons, perhaps some are overkill and would be better to use the space to have the remaing take that room (easier on VR aiming). For example, Exposure has buttons for -+100, but would anyone ever even go to such extreme values?
Thanks for being available to requests.
 
same with the normal embody and anything similar, hide geometry doesn't work with the tonemap
 
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