• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Octopus

Assets + Accessories Octopus

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TRSD

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TRSD submitted a new resource:

Octopus - Fully physics-enabled, poseable, octopus. 3 sizes.

View attachment 560753

Port from sketchfab.
Very nice model to work with. But took some work to get the physics to where they are. They're not proven yet so proceed at your own risk if you try animating it.​
3 sizes: Regular, BigBro and LilBro. They cannot be scaled with VAM's scaler without the armature stretching, and physics breaking.

How to set it up:
  1. Load the octopus.assetbundle on a CustomUnityAsset
  2. You must use...

Read more about this resource...
 
How did you model this octopus? Could you share a tutorial?:oops:
I didn't. It says at the very start of the resource page it's a port from Sketchfab. But I did have to redo the rigging to double the amount of joints in the skeleton. The real work is getting the physics to play nice.
 
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