• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
TilburyFortGunpowderMagazine

Environments TilburyFortGunpowderMagazine

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AssetBox

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AssetBox submitted a new resource:

TilburyFortGunpowderMagazine - Environments PC var

Sketchfab Environments
TilburyFortGunpowderMagazine by artfletch
Licence: CC BY

With clear textures, an orderly structural layout, and excellent light mapping, it is truly an outstanding environment.
I have already configured it to support VR mode, and collision detection has been fully tested. Unleash your creativity—the next...

Read more about this resource...
 
Hi. Is there a way to have shadows work in your Environments. Ive noticed nothing casts shadows on walls, floors, etc.
 
Hi. Is there a way to have shadows work in your Environments. Ive noticed nothing casts shadows on walls, floors, etc.
Sorry, I just noticed this message. I have also observed the shadow issue you pointed out, and I have already found a solution. The shading environment for characters will be implemented in future production.
 
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