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Bruki's Forest Encounter

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Syrinxo

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Syrinxo submitted a new resource:

Brukie's Forest Encounter - An animated scene collection, made to fit

The Encounter

Joesh had heard something large moving in the forest - crashing, thumping, branches snapping, the sound filling him with dread. It wasn't too close, he reassured himself; something that large surely wouldn't be able to surprise him. Then, the wood fell quiet - calm, but foreboding. He listened intently for danger as he picked his way along the trail, hoping the shortcut back to the homestead wouldn't become his terminal regret....

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Great work. Would love a giantess titjob animation however, either in this one or as a suggesting for future project. Though giantess titjobs seemt to be lacking so this would be a great oppurtunity :)
 
Great work. Would love a giantess titjob animation however, either in this one or as a suggesting for future project. Though giantess titjobs seemt to be lacking so this would be a great oppurtunity :)
Good suggestion, thanks! I have an update to the scenes in the works, probably not going to be done very soon but this is a great idea to add for that (if the physics work out 😅).
 
Good suggestion, thanks! I have an update to the scenes in the works, probably not going to be done very soon but this is a great idea to add for that (if the physics work out 😅).
Thanks for responding and keep up the good work. Always great to have a titjob animation. Hope it works out! Would love to see it in this giantess scene!
 
Hello. I tried this scene and can't even get it running. I am using Quest 3 headset and visuals explode, can't even look on it and no sound.
 
Hello. I tried this scene and can't even get it running. I am using Quest 3 headset and visuals explode, can't even look on it and no sound.
Uh oh. Did you try it on desktop mode to see if it works? Honestly I'm surprised that you can run any VAM scene at all on a Quest 3, that's one of the VR HMDs that's got built-in hardware and doesn't even need a PC, right?
As for sound, I'm not sure I added it to those scenes, sometimes I leave it for last and then forget. Will have to check on that. Sorry for the trouble!
 
Uh oh. Did you try it on desktop mode to see if it works? Honestly I'm surprised that you can run any VAM scene at all on a Quest 3, that's one of the VR HMDs that's got built-in hardware and doesn't even need a PC, right?
As for sound, I'm not sure I added it to those scenes, sometimes I leave it for last and then forget. Will have to check on that. Sorry for the trouble!
I tried it on desktop and it worked.. looked kind of fuzzy, but worked. but still. i would like to run this on headset. Quest 3 is handling most of VaM scenes like a champ. Some of them seems to be not tested for VR. And they just explode so i need to restart game and headset sometimes.
 
I tried it on desktop and it worked.. looked kind of fuzzy, but worked. but still. i would like to run this on headset. Quest 3 is handling most of VaM scenes like a champ. Some of them seems to be not tested for VR. And they just explode so i need to restart game and headset sometimes.
Oh, you know what it is? I bet it's because Ihave PostMagic or PostProcessing running in the scene, which does not work with VR.
90% chance there's an "AutoFocusPoint" atom near the action, just gotta remove the plugin from it (or delete it, I guess) or open the plugin and turn off DOF/depth of field. It blurs everything based on distance/focus on target node, but just blurs EVERYTHING in VR.

ALSO, that forest environment is gorgeous but it's just got SO many trees and grass that it's taxing. Try pressing H to unhide hidden atoms, find the subscenes (little flags), and turn them off, to help with performance.
 
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