• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Ford F100 1967

Assets + Accessories Ford F100 1967

Download [131.91 MB]

VamTastic

Invaluable member
Featured Contributor
Joined
Jul 13, 2020
Messages
517
Solutions
1
Reactions
5,375
VamTastic submitted a new resource:

Ford F100 1967 - Americana

Ford F100 1967 by Lokeig

Modified Ford F100 1967 ,
The original model had fixed doors and tailgate
doors and tailgate had to be separated
included 2 reflection probes for day and night.

credits to Acidbubbles for BlendShapes

there are 2 versions with plugin that , open doors and tailgate ,lights on or off , driver window open or close

F100 67


View attachment 505636
F100 67c

View attachment 505639[ATTACH...

Read more about this resource...
 
I imported this truck a while ago, but never uploaded it. You definitely put a lot more work into it than I did. I just scaled mine and made some emissive textures for the lights. I completely skipped out on the doors though. Thank you, VamTastic! Going forward, I will be using this one. ❤️
 
I imported this truck a while ago, but never uploaded it. You definitely put a lot more work into it than I did. I just scaled mine and made some emissive textures for the lights. I completely skipped out on the doors though. Thank you, VamTastic! Going forward, I will be using this one. ❤️
Thank you so much enoeht , yeah i took on more than i bargained for LOL . separating the doors left a gap inside the door frames , that needed filling .
the wheels on the original was the wrong way, the bigger back wheels being at the front .
the only issues is the tires are a bit too shiny , the right door window has a blendshape, but Acidbubbles plugin only works the left door window , seems to not recognise the 2 objects with blendshapes .

 
To follow up on my review, I'm not interested in any particular model of classic car, I just like the roominess and flexibility in scene creation the older cars provide . Your 67 Ford truck with its opening doors and bench seat allows for using a huge number of pose presets that wouldn't work with modern vehicles. I like the Dodge Charger you mentioned (Kurt Russell drove a '69 in "Death Proof".) Being able to open the doors is a huge plus, though it sounds like a lot of work it is appreciated!
 
To follow up on my review, I'm not interested in any particular model of classic car, I just like the roominess and flexibility in scene creation the older cars provide . Your 67 Ford truck with its opening doors and bench seat allows for using a huge number of pose presets that wouldn't work with modern vehicles. I like the Dodge Charger you mentioned (Kurt Russell drove a '69 in "Death Proof".) Being able to open the doors is a huge plus, though it sounds like a lot of work it is appreciated!
thanks mate, appreciate your feed back ,
i will have another look at the charger as it has a hood that opens up revealing the engine .
also a nice looking plymouth fury but needs some work .
 
Why are assets left and right in vr, with double images?
 
Why are assets left and right in vr, with double images?
not to sure not having VR , but i have correctly set unity to use VR.
my assets should work fine in vr . if you find others , users maybe new to unity and have not done the vr settings

check this page out it could also be a plugin causing it .
 
Last edited:

Similar threads

Back
Top Bottom